File: swfdisplayitem.rotateto.xml

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<?xml version="1.0" encoding="iso-8859-1"?>
<!-- $Revision: 1.6 $ -->
<!-- splitted from ./en/functions/ming.xml, last change in rev 1.24 -->
  <refentry id="function.swfdisplayitem.rotateto">
   <refnamediv>
    <refname>SWFDisplayItem->rotateTo</refname>
    <refpurpose>Rotates the object in global coordinates</refpurpose>
   </refnamediv>
   <refsect1>
    <title>Description</title>
     <methodsynopsis>
      <type>void</type><methodname>swfdisplayitem->rotateto</methodname>
      <methodparam><type>float</type><parameter>degrees</parameter></methodparam>
     </methodsynopsis>
    &warn.experimental.func;
    <para>
     <function>swfdisplayitem->rotateto</function> set the current object
     rotation to <parameter>degrees</parameter> degrees in global coordinates.
    </para>
    <simpara>
     The object may be a <function>swfshape</function>, a 
     <function>swfbutton</function>, a <function>swftext</function> or a 
     <function>swfsprite</function> object. It must have been added using
     the <function>swfmovie->add</function>.
    </simpara>
    <para>
     This example bring three rotating string from the background to the
     foreground. Pretty nice.
     <example>
      <title><function>swfdisplayitem->rotateto</function> example</title>
      <programlisting role="php">
<![CDATA[
<?php
  $thetext =  "ming!";

  $f = new SWFFont("Bauhaus 93.fdb");

  $m = new SWFMovie();
  $m->setRate(24.0);
  $m->setDimension(2400, 1600);
  $m->setBackground(0xff, 0xff, 0xff);

  // functions with huge numbers of arbitrary
  // arguments are always a good idea!  Really!

  function text($r, $g, $b, $a, $rot, $x, $y, $scale, $string) 
  {
    global $f, $m;

    $t = new SWFText();
    $t->setFont($f);
    $t->setColor($r, $g, $b, $a);
    $t->setHeight(960);
    $t->moveTo(-($f->getWidth($string))/2, $f->getAscent()/2);
    $t->addString($string);

    // we can add properties just like a normal PHP var,
    // as long as the names aren't already used.
    // e.g., we can't set $i->scale, because that's a function

    $i = $m->add($t);
    $i->x = $x;
    $i->y = $y;
    $i->rot = $rot;
    $i->s = $scale;
    $i->rotateTo($rot);
    $i->scale($scale, $scale);

    // but the changes are local to the function, so we have to
    // return the changed object.  kinda weird..

    return $i;
 }

  function step($i) 
  {
    $oldrot = $i->rot;
    $i->rot = 19*$i->rot/20;
    $i->x = (19*$i->x + 1200)/20;
    $i->y = (19*$i->y + 800)/20;
    $i->s = (19*$i->s + 1.0)/20;

    $i->rotateTo($i->rot);
    $i->scaleTo($i->s, $i->s);
    $i->moveTo($i->x, $i->y);

    return $i;
  }

  // see?  it sure paid off in legibility:

  $i1 = text(0xff, 0x33, 0x33, 0xff, 900, 1200, 800, 0.03, $thetext);
  $i2 = text(0x00, 0x33, 0xff, 0x7f, -560, 1200, 800, 0.04, $thetext);
  $i3 = text(0xff, 0xff, 0xff, 0x9f, 180, 1200, 800, 0.001, $thetext);

  for ($i=1; $i<=100; ++$i) {
    $i1 = step($i1);
    $i2 = step($i2);
    $i3 = step($i3);

    $m->nextFrame();
  }

  header('Content-type: application/x-shockwave-flash');
  $m->output();
?>
]]>
      </programlisting>
     </example>
    </para>
    <simpara>
     See also
     <function>swfdisplayitem->rotate</function>.
    </simpara>
   </refsect1>
  </refentry>

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