File: variables.xml

package info (click to toggle)
php-doc 20100521-2
  • links: PTS, VCS
  • area: main
  • in suites: squeeze, wheezy
  • size: 59,992 kB
  • ctags: 4,085
  • sloc: xml: 796,833; php: 21,338; cpp: 500; sh: 117; makefile: 58; awk: 28
file content (1265 lines) | stat: -rw-r--r-- 48,949 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
<?xml version="1.0" encoding="utf-8"?>
 <!-- $Revision: 297078 $ -->
 <sect2 xml:id="internals2.ze1.zendapi.variables" xmlns="http://docbook.org/ns/docbook"> 
  <title>Creating Variables</title>
  <para>
   When exchanging data from your own extensions with PHP scripts, one
   of the most important issues is the creation of variables. This
   section shows you how to deal with the variable types that PHP
   supports.
  </para> 
  <sect3 xml:id="internals2.ze1.zendapi.variables.overview"> 
   <title>Overview</title> 
   <para>
    To create new variables that can be seen "from the outside" by the
    executing script, you need to allocate a new <envar>zval</envar>
    container, fill this container with meaningful values, and then
    introduce it to Zend's internal symbol table. This basic process
    is common to all variable creations: 
   </para>
   <programlisting role="c">
<![CDATA[
zval *new_variable; 

/* allocate and initialize new container */
MAKE_STD_ZVAL(new_variable); 

/* set type and variable contents here, see the following sections */ 

/* introduce this variable by the name "new_variable_name" into the symbol table */
ZEND_SET_SYMBOL(EG(active_symbol_table), "new_variable_name", new_variable); 

/* the variable is now accessible to the script by using $new_variable_name */ 
]]>
   </programlisting>
   <para>
    The macro <literal>MAKE_STD_ZVAL</literal> allocates a new
    <envar>zval</envar> container using <literal>ALLOC_ZVAL</literal>
    and initializes it using <literal>INIT_ZVAL</literal>. As
    implemented in Zend at the time of this writing,
    <emphasis>initializing</emphasis> means setting the reference
    count to <literal>1</literal> and clearing the
    <envar>is_ref</envar> flag, but this process could be extended
    later - this is why it's a good idea to keep using
    <literal>MAKE_STD_ZVAL</literal> instead of only using
    <literal>ALLOC_ZVAL</literal>. If you want to optimize for speed
    (and you don't have to explicitly initialize the
    <envar>zval</envar> container here), you can use
    <literal>ALLOC_ZVAL</literal>, but this isn't recommended because
    it doesn't ensure data integrity.
   </para> 
   <para>
    <literal>ZEND_SET_SYMBOL</literal> takes care of introducing the
    new variable to Zend's symbol table. This macro checks whether the
    value already exists in the symbol table and converts the new
    symbol to a reference if so (with automatic deallocation of the
    old <envar>zval</envar> container). This is the preferred method
    if speed is not a crucial issue and you'd like to keep memory
    usage low.
   </para> 
   <para>
    Note that <literal>ZEND_SET_SYMBOL</literal> makes use of the Zend
    executor globals via the macro <literal>EG</literal>. By
    specifying <literal>EG(active_symbol_table)</literal>, you get access to the
    currently active symbol table, dealing with the active, local scope. The local
    scope may differ depending on whether the function was invoked from
    within a function.
   </para> 
   <para>
    If you need to optimize for speed and don't care about optimal memory
    usage, you can omit the check for an existing variable with the same value and instead
    force insertion into the symbol table by using
    <function>zend_hash_update</function>: 
    <programlisting role="c">
<![CDATA[
zval *new_variable;

/* allocate and initialize new container */
MAKE_STD_ZVAL(new_variable);

/* set type and variable contents here, see the following sections */

/* introduce this variable by the name "new_variable_name" into the symbol table */
zend_hash_update(
    EG(active_symbol_table),
    "new_variable_name",
    strlen("new_variable_name") + 1,
    &new_variable,
    sizeof(zval *),
    NULL
);
]]>
    </programlisting>
    This is actually the standard method used in most modules.
   </para> 
   <para>
    The variables generated with the snippet above will always be of local
    scope, so they reside in the context in which the function has been called. To
    create new variables in the global scope, use the same method
    but refer to another symbol table: 
    <programlisting role="c">
<![CDATA[
zval *new_variable;
     
// allocate and initialize new container
MAKE_STD_ZVAL(new_variable);

//
// set type and variable contents here
//

// introduce this variable by the name "new_variable_name" into the global symbol table
ZEND_SET_SYMBOL(&EG(symbol_table), "new_variable_name", new_variable);
]]>
    </programlisting>
    The macro <literal>ZEND_SET_SYMBOL</literal> is now being
    called with a reference to the main, global symbol table by referring
    <literal>EG(symbol_table)</literal>.
   </para>
   <para>
    <emphasis>Note:</emphasis> The <envar>active_symbol_table</envar>
    variable is a pointer, but <envar>symbol_table</envar> is not.
    This is why you have to use
    <literal>EG(active_symbol_table)</literal> and
    <literal>&amp;EG(symbol_table)</literal> as parameters to
    <literal>ZEND_SET_SYMBOL</literal> - it requires a pointer.
   </para> 
   <para>
    Similarly, to get a more efficient version, you can hardcode the
    symbol table update: 
    <programlisting role="c">
<![CDATA[
zval *new_variable;

// allocate and initialize new container
MAKE_STD_ZVAL(new_variable);

//
// set type and variable contents here
//

// introduce this variable by the name "new_variable_name" into the global symbol table
zend_hash_update(
    &EG(symbol_table),
    "new_variable_name",
    strlen("new_variable_name") + 1,
    &new_variable,
    sizeof(zval *),
    NULL
);
]]>
    </programlisting>
    <xref linkend="internals2.ze1.zendapi.example.variable-scopes"/> shows a sample source that
    creates two variables - <envar>local_variable</envar> with a local scope
    and <envar>global_variable</envar> with a global scope (see Figure 9.7). 
    The full example can be found on the CD-ROM.
   </para>
   <para>
    Note: You can see that the global variable is actually not accessible from
    within the function. This is because it's not imported into the local scope
    using <literal>global $global_variable;</literal> in the PHP source. 
   </para> 
   <example xml:id="internals2.ze1.zendapi.example.variable-scopes">
    <title>Creating variables with different scopes.</title> 
    <programlisting role="c">
<![CDATA[
ZEND_FUNCTION(variable_creation)
{
    zval *new_var1, *new_var2;

    MAKE_STD_ZVAL(new_var1);
    MAKE_STD_ZVAL(new_var2);

    ZVAL_LONG(new_var1, 10);
    ZVAL_LONG(new_var2, 5);

    ZEND_SET_SYMBOL(EG(active_symbol_table), "local_variable", new_var1);
    ZEND_SET_SYMBOL(&EG(symbol_table), "global_variable", new_var2);

    RETURN_NULL();

}
]]>
    </programlisting>
    <mediaobject>
     <alt>Creating variables with different scopes</alt>
     <imageobject>
      <imagedata fileref="en/internals2/ze1/zendapi/figures/zend.06-variable-creation.png"/>
     </imageobject>
    </mediaobject>
   </example> 
  </sect3> 

  <sect3 xml:id="internals2.ze1.zendapi.variables.long"> 
   <title>Longs (Integers)</title> 
   <para>Now let's get to the assignment of data to variables, starting with
    longs. Longs are PHP's integers and are very simple to store. Looking at
    the <envar>zval.value</envar> container structure discussed earlier in this
    chapter, you can see that the long data type is directly contained in the union,
    namely in the <envar>lval</envar> field. The corresponding 
    <envar>type</envar> value for longs is <literal>IS_LONG</literal> 
    (see <xref linkend="internals2.ze1.zendapi.example.create-long"/>). 
    <example xml:id="internals2.ze1.zendapi.example.create-long"> 
     <title>Creation of a long.</title> 
     <programlisting role="c">
<![CDATA[
zval *new_long;

MAKE_STD_ZVAL(new_long);

new_long-&gt;type = IS_LONG;
new_long-&gt;value.lval = 10;
]]>
     </programlisting> 
    </example>
    Alternatively, you can use the macro <literal>ZVAL_LONG</literal>:
    <programlisting role="c">
<![CDATA[
zval *new_long;

MAKE_STD_ZVAL(new_long);
ZVAL_LONG(new_long, 10);
]]>
    </programlisting>
   </para> 
  </sect3> 

  <sect3 xml:id="internals2.ze1.zendapi.variables.float"> 
   <title>Doubles (Floats)</title> 
   <para>
    Doubles are PHP's floats and are as easy to assign as longs, because their value
    is also contained directly in the union. The member in the 
    <envar>zval.value</envar> container is <envar>dval</envar>; 
    the corresponding type is <literal>IS_DOUBLE</literal>. 
    <programlisting role="c">
<![CDATA[
zval *new_double;

MAKE_STD_ZVAL(new_double);

new_double-&gt;type = IS_DOUBLE;
new_double-&gt;value.dval = 3.45;
]]>
    </programlisting>
    Alternatively, you can use the macro <literal>ZVAL_DOUBLE</literal>:
    <programlisting role="c">
<![CDATA[
zval *new_double;

MAKE_STD_ZVAL(new_double);
ZVAL_DOUBLE(new_double, 3.45);
]]>
    </programlisting>
   </para> 
  </sect3> 

  <sect3 xml:id="internals2.ze1.zendapi.variables.string"> 
   <title>Strings</title> 
   <para>
    Strings need slightly more effort. As mentioned earlier, all strings
    that will be associated with Zend's internal data structures need to be
    allocated using Zend's own memory-management functions. Referencing of static
    strings or strings allocated with standard routines is not allowed. To assign
    strings, you have to access the structure <envar>str</envar> in
    the <envar>zval.value</envar> container. The corresponding type
    is <literal>IS_STRING</literal>:
    <programlisting role="c">
<![CDATA[
zval *new_string;
char *string_contents = "This is a new string variable";

MAKE_STD_ZVAL(new_string);

new_string-&gt;type = IS_STRING;
new_string-&gt;value.str.len = strlen(string_contents);
new_string-&gt;value.str.val = estrdup(string_contents);
]]>
    </programlisting>
    Note the usage of Zend's <function>estrdup</function> here.
    Of course, you can also use the predefined macro
    <literal>ZVAL_STRING</literal>:
    <programlisting>
<![CDATA[
zval *new_string;
char *string_contents = "This is a new string variable";

MAKE_STD_ZVAL(new_string);
ZVAL_STRING(new_string, string_contents, 1);
]]>
    </programlisting>
    <literal>ZVAL_STRING</literal> accepts a third parameter that
    indicates whether the supplied string contents should be duplicated (using
    <function>estrdup</function>). Setting this parameter
    to <literal>1</literal> causes the string to be
    duplicated; <literal>0</literal> simply uses the supplied pointer for the
    variable contents. This is most useful if you want to create a new variable
    referring to a string that's already allocated in Zend internal memory.
   </para> 
   <para>
    If you want to truncate the string at a certain position or you
    already know its length, you can use <literal>ZVAL_STRINGL(zval,
     string, length, duplicate)</literal>, which accepts an explicit
    string length to be set for the new string. This macro is faster
    than <literal>ZVAL_STRING</literal> and also binary-safe.
   </para> 
   <para>
    To create empty strings, set the string length to <literal>0</literal> and
    use <literal>empty_string</literal> as contents: 
    <programlisting role="c">
<![CDATA[
new_string-&gt;type = IS_STRING;
new_string-&gt;value.str.len = 0;
new_string-&gt;value.str.val = empty_string;
]]>
    </programlisting>
    Of course, there's a macro for this as
    well (<literal>ZVAL_EMPTY_STRING</literal>):
    <programlisting role="c">
<![CDATA[
MAKE_STD_ZVAL(new_string);
ZVAL_EMPTY_STRING(new_string);
]]>
    </programlisting>
   </para> 
  </sect3> 

  <sect3 xml:id="internals2.ze1.zendapi.variables.boolean"> 
   <title>Booleans</title> 
   <para>
    Booleans are created just like longs, but have the
    type <literal>IS_BOOL</literal>. Allowed values in
    <envar>lval</envar> are <literal>0</literal> and <literal>1</literal>:
    <programlisting role="c">
<![CDATA[
zval *new_bool;

MAKE_STD_ZVAL(new_bool);

new_bool-&gt;type = IS_BOOL;
new_bool-&gt;value.lval = 1;
]]>
    </programlisting>
    The corresponding macros for this type
    are <literal>ZVAL_BOOL</literal> (allowing specification of the value) as well
    as <literal>ZVAL_TRUE</literal> and <literal>ZVAL_FALSE</literal> (which
    explicitly set the value to <literal>TRUE</literal> and <literal>FALSE</literal>,
    respectively).
   </para> 
  </sect3> 

  <sect3 xml:id="internals2.ze1.zendapi.variables.array"> 
   <title>Arrays</title> 
   <para>
    Arrays are stored using Zend's internal hash tables, which can be
    accessed using the <function>zend_hash_*</function> API. For every
    array that you want to create, you need a new hash table handle,
    which will be stored in the <envar>ht</envar> member of the
    <envar>zval.value</envar> container.
   </para> 
   <para>
    There's a whole API solely for the creation of arrays, which is extremely
    handy. To start a new array, you call
    <function>array_init</function>. 
    <programlisting role="c">
<![CDATA[
zval *new_array;

MAKE_STD_ZVAL(new_array);

array_init(new_array);
]]>
     </programlisting>
    <function>array_init</function> always returns <literal>SUCCESS</literal>.
   </para> 
   <para>
    To add new elements to the array, you can use numerous functions,
    depending on what you want to do. 
    <xref linkend="internals2.ze1.zendapi.tab.api-assoc-arrays"/>,
    <xref linkend="internals2.ze1.zendapi.tab.api-indexed-arrays"/> and
    <xref linkend="internals2.ze1.zendapi.tab.api-indexed-array-2"/>
    describe these functions. All functions return
    <literal>FAILURE</literal> on failure and
    <literal>SUCCESS</literal> on success.
   </para>
   <table xml:id="internals2.ze1.zendapi.tab.api-assoc-arrays">
    <title>Zend's API for Associative Arrays</title>
<!--
    <programlisting>
Note: The functions in this table all operate on the array "array" with the key "key". 
The key string doesn't have to reside in Zend internal memory; it will be duplicated by the API.
    </programlisting>
-->
     <tgroup cols="2">
      <colspec colnum="1" colname="col1" colwidth="*"/>
      <colspec colnum="2" colname="col2" colwidth="*"/> 
      <tbody> 
       <row> 
        <entry colname="col1">Function</entry> 
        <entry colname="col2">Description</entry> 
       </row> 
       <row> 
        <entry colname="col1">
         <function>add_assoc_long(zval *array, char *key, long n);</function>
        </entry> 
        <entry colname="col2">Adds an element of type <literal>long</literal>.</entry> 
       </row> 
       <row> 
        <entry colname="col1">
         <function>add_assoc_unset(zval *array, char *key);</function></entry> 
        <entry colname="col2">Adds an unset element.</entry> 
       </row> 
       <row> 
        <entry colname="col1">
         <function>add_assoc_bool(zval *array, char *key, int b);</function>
        </entry> 
        <entry colname="col2">Adds a Boolean element.</entry> 
       </row> 
       <row> 
        <entry colname="col1">
         <function>add_assoc_resource(zval *array, char *key, int r);</function>
        </entry> 
        <entry colname="col2">Adds a resource to the array.</entry> 
       </row> 
       <row> 
        <entry colname="col1">
         <function>add_assoc_double(zval *array, char *key, double d);</function>
        </entry> 
        <entry colname="col2">Adds a floating-point value.</entry> 
       </row> 
       <row> 
        <entry colname="col1">
         <function>add_assoc_string(zval *array, char *key, char *str, int duplicate);</function>
        </entry> 
        <entry colname="col2">
         Adds a string to the array. The
         flag <envar>duplicate</envar> specifies whether the string contents have to be
         copied to Zend internal memory.
        </entry> 
       </row> 
       <row> 
        <entry colname="col1">
         <function>
          add_assoc_stringl(zval *array, char *key, char *str, uint length, int duplicate);
         </function>
        </entry> 
        <entry colname="col2">
         Adds a string with the desired length <envar>length</envar>
         to the array. Otherwise, behaves like
         <function>add_assoc_string</function>.
        </entry> 
       </row> 
       <row>
        <entry colname="col1"><function>add_assoc_zval(zval *array, char *key, zval *value);</function></entry>
        <entry colname="col2">Adds a zval to the array.  Useful for adding other arrays, objects, streams, etc...</entry>
       </row>
      </tbody> 
     </tgroup> 
   </table> 
   <table xml:id="internals2.ze1.zendapi.tab.api-indexed-arrays">
    <title>Zend's API for Indexed Arrays, Part 1</title> 
<!--
    <programlisting>
Note: The functions in this table all operate on the array "array" with the index "idx".
The index is always an integer.
    </programlisting> 
-->
     <tgroup cols="2">
      <colspec colnum="1" colname="col1" colwidth="*"/>
      <colspec colnum="2" colname="col2" colwidth="*"/> 
      <tbody> 
       <row> 
        <entry colname="col1">Function</entry> 
        <entry colname="col2">Description</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_index_long(zval *array, uint idx, long
          n);</function></entry> 
        <entry colname="col2">Adds an element of type <literal>long</literal>.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_index_unset(zval *array, uint
          idx);</function></entry> 
        <entry colname="col2">Adds an unset element.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_index_bool(zval *array, uint idx, int
          b);</function></entry> 
        <entry colname="col2">Adds a Boolean element.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_index_resource(zval *array, uint idx, int
          r);</function></entry> 
        <entry colname="col2">Adds a resource to the array.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_index_double(zval *array, uint idx, double
          d);</function></entry> 
        <entry colname="col2">Adds a floating-point value.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_index_string(zval *array, uint idx, char
          *str, int duplicate);</function></entry> 
        <entry colname="col2">Adds a string to the array. The
         flag <envar>duplicate</envar> specifies whether the string contents have to be
         copied to Zend internal memory.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_index_stringl(zval *array, uint idx, char
          *str, uint length, int duplicate);</function></entry> 
        <entry colname="col2">Adds a string with the desired
         length <envar>length</envar> to the array. This function is faster and binary-safe. Otherwise, behaves like <function>add_index_string</function>.</entry> 
       </row> 
       <row>
        <entry colname="col1"><function>add_index_zval(zval *array, uint idx, zval *value);</function></entry>
        <entry colname="col2">Adds a zval to the array.  Useful for adding other arrays, objects, streams, etc...</entry>
       </row>
      </tbody> 
     </tgroup> 
   </table> 
   <table xml:id="internals2.ze1.zendapi.tab.api-indexed-array-2">
    <title>Zend's API for Indexed Arrays, Part 2</title> 
<!--
    <programlisting>
Note: The functions in this table all operate on the array "array".
These functions automatically generate a new index based on the highest index found in the array.
    </programlisting> 
-->
     <tgroup cols="2">
      <colspec colnum="1" colname="col1" colwidth="*"/>
      <colspec colnum="2" colname="col2" colwidth="*"/> 
      <tbody> 
       <row> 
        <entry colname="col1">Function</entry> 
        <entry colname="col2">Description</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_next_index_long(zval *array, long
          n);</function></entry> 
        <entry colname="col2">Adds an element of type <literal>long</literal>.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_next_index_unset(zval
          *array);</function></entry> 
        <entry colname="col2">Adds an unset element.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_next_index_bool(zval *array, int
          b);</function></entry> 
        <entry colname="col2">Adds a Boolean element.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_next_index_resource(zval *array, int
          r);</function></entry> 
        <entry colname="col2">Adds a resource to the array.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_next_index_double(zval *array, double
          d);</function></entry> 
        <entry colname="col2">Adds a floating-point value.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_next_index_string(zval *array, char *str,
          int duplicate);</function></entry> 
        <entry colname="col2">Adds a string to the array. The
         flag <envar>duplicate</envar> specifies whether the string contents have to be
         copied to Zend internal memory.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_next_index_stringl(zval *array, char *str,
          uint length, int duplicate);</function></entry> 
        <entry colname="col2">Adds a string with the desired
         length <envar>length</envar> to the array. This function is faster and binary-safe. Otherwise, behaves like <function>add_index_string</function>.</entry> 
       </row> 
       <row>
        <entry colname="col1"><function>add_next_index_zval(zval *array, zval *value);</function></entry>
        <entry colname="col2">Adds a zval to the array.  Useful for adding other arrays, objects, streams, etc...</entry>
       </row>
      </tbody> 
     </tgroup> 
   </table> 
   <para>
    All these functions provide a handy abstraction to Zend's internal hash
    API. Of course, you can also use the hash functions directly - for example, if
    you already have a <envar>zval</envar> container allocated that you want to 
    insert into an array. This is done using <function>zend_hash_update</function>
    for associative arrays (see <xref linkend="internals2.ze1.zendapi.example.array-add-assoc"/>) and 
    <function>zend_hash_index_update</function> for indexed arrays 
    (see <xref linkend="internals2.ze1.zendapi.example.array-add-indexed"/>): 
    <example xml:id="internals2.ze1.zendapi.example.array-add-assoc">
     <title>Adding an element to an associative array.</title> 
     <programlisting role="c">
<![CDATA[
zval *new_array, *new_element;
char *key = "element_key";
      
MAKE_STD_ZVAL(new_array);
MAKE_STD_ZVAL(new_element);

array_init(new_array);

ZVAL_LONG(new_element, 10);

if(zend_hash_update(new_array-&gt;value.ht, key, strlen(key) + 1, (void *)&new_element, sizeof(zval *), NULL) == FAILURE)
{
    // do error handling here
}
]]>
     </programlisting> 
    </example> 
    <example xml:id="internals2.ze1.zendapi.example.array-add-indexed">
     <title>Adding an element to an indexed array.</title> 
     <programlisting role="c">
<![CDATA[
zval *new_array, *new_element;
int key = 2;

MAKE_STD_ZVAL(new_array);
MAKE_STD_ZVAL(new_element);

array_init(new_array);

ZVAL_LONG(new_element, 10);

if(zend_hash_index_update(new_array-&gt;value.ht, key, (void *)&new_element, sizeof(zval *), NULL) == FAILURE)
{
    // do error handling here
}
]]>
     </programlisting> 
    </example>
   </para> 
   <para>
    To emulate the functionality of
    <function>add_next_index_*</function>, you can use this:
   </para>
   <programlisting role="c">
<![CDATA[
zend_hash_next_index_insert(ht, zval **new_element, sizeof(zval *), NULL)
]]>
   </programlisting> 
   <para>
    <emphasis>Note:</emphasis> To return arrays from a function, use <function>array_init</function> and
    all following actions on the predefined variable <envar>return_value</envar>
    (given as argument to your exported function; see the earlier discussion of the call interface). You do not have to use
    <literal>MAKE_STD_ZVAL</literal> on this.
   </para> 
   <para>
    <emphasis>Tip:</emphasis> To avoid having to
    write <literal>new_array-&gt;value.ht</literal> every time, you can
    use <literal>HASH_OF(new_array)</literal>, which is also recommended for
    compatibility and style reasons.
   </para> 
  </sect3> 

  <sect3 xml:id="internals2.ze1.zendapi.variables.object"> 
   <title>Objects</title> 
   <para>
    Since objects can be converted to arrays (and vice versa), you
    might have already guessed that they have a lot of similarities to
    arrays in PHP. Objects are maintained with the same hash
    functions, but there's a different API for creating them.
   </para> 
   <para>
    To initialize an object, you use the
    function <function>object_init</function>: 
    <programlisting role="c">
<![CDATA[
zval *new_object;

MAKE_STD_ZVAL(new_object);

if(object_init(new_object) != SUCCESS)
{
    // do error handling here
}
]]>
    </programlisting>
    You can use the functions described in 
    <xref linkend="internals2.ze1.zendapi.tab.object-creation"/> 
    to add members to your object.
   </para> 
   <table xml:id="internals2.ze1.zendapi.tab.object-creation">
    <title>Zend's API for Object Creation</title> 
<!--
   <programlisting>
     Note: All functions in this table work on the object "object" with the key "key". The key forms the member name,
     so the resulting member can be accessed via $object-&gt;key.
    </programlisting> 
-->
     <tgroup cols="2">
      <colspec colnum="1" colname="col1" colwidth="1.24*"/>
      <colspec colnum="2" colname="col2" colwidth="1.00*"/> 
      <tbody> 
       <row> 
        <entry colname="col1">Function</entry> 
        <entry colname="col2">Description</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_property_long(zval *object, char *key, long
          l);</function></entry> 
        <entry colname="col2">Adds a long to the object.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_property_unset(zval *object, char
          *key);</function></entry> 
        <entry colname="col2">Adds an unset property to the object.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_property_bool(zval *object, char *key, int
          b);</function></entry> 
        <entry colname="col2">Adds a Boolean to the object.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_property_resource(zval *object, char *key,
          long r);</function></entry> 
        <entry colname="col2">Adds a resource to the object.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_property_double(zval *object, char *key,
          double d);</function></entry> 
        <entry colname="col2">Adds a double to the object.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_property_string(zval *object, char *key,
          char *str, int duplicate);</function></entry> 
        <entry colname="col2">Adds a string to the object.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><function>add_property_stringl(zval *object, char *key,
          char *str, uint length, int duplicate);</function></entry> 
        <entry colname="col2">Adds a string of the specified length to the object. This
         function is faster than <function>add_property_string</function> and also
         binary-safe.</entry> 
       </row> 

       <row>
        <entry colname="col1">
         <function>add_property_zval(zval *obect, char *key, zval *container):</function>
        </entry>
        <entry colname="col2">
         Adds a <literal>zval</literal> container to the object. This is useful if you
         have to add properties which aren't simple types like integers or strings but
         arrays or other objects.
        </entry>
       </row>

      </tbody> 
     </tgroup> 
   </table> 
  </sect3> 
  
  <sect3 xml:id="zend.variables.resource">
   <title>Resources</title>
   <para>
    Resources are a special kind of data type in PHP. The term
    <emphasis>resources</emphasis> doesn't really refer to any special
    kind of data, but to an abstraction method for maintaining any kind
    of information. Resources are kept in a special resource list within
    Zend. Each entry in the list has a correspondending type definition
    that denotes the kind of resource to which it refers. Zend then
    internally manages all references to this resource. Access to a
    resource is never possible directly - only via a provided API. As soon
    as all references to a specific resource are lost, a corresponding
    shutdown function is called.
   </para>
   <para>
    For example, resources are used to store database links and file
    descriptors. The <emphasis>de facto</emphasis> standard implementation
    can be found in the MySQL module, but other modules such as the Oracle
    module also make use of resources.
    <note>
     <para>
      In fact, a resource can be a pointer to anything you need to
      handle in your functions (e.g. pointer to a structure) and the
      user only has to pass a single resource variable to your
      function.
     </para>
    </note>
   </para>
   <para>
    To create a new resource you need to register a resource
    destruction handler for it. Since you can store any kind of data as a
    resource, Zend needs to know how to free this resource if its not longer
    needed. This works by registering your own resource destruction handler
    to Zend which in turn gets called by Zend whenever your resource can be
    freed (whether manually or automatically).  Registering your resource
    handler within Zend returns you the <emphasis role="strong">resource
    type handle</emphasis> for that resource.  This handle is needed
    whenever you want to access a resource of this type later and is most
    of time stored in a global static variable within your extension.
    There is no need to worry about thread safety here because you only
    register your resource handler once during module initialization.
   </para>
   <para>
    The Zend function to register your resource handler is defined as:
    <programlisting role="c">
<![CDATA[
ZEND_API int zend_register_list_destructors_ex(rsrc_dtor_func_t ld, rsrc_dtor_func_t pld, char *type_name, int module_number);
]]>
    </programlisting>
   </para>
   <para>
    There are two different kinds of resource destruction handlers you can
    pass to this function: a handler for normal resources and a handler
    for persistent resources. Persistent resources are for example used
    for database connection. When registering a resource, either of these
    handlers must be given. For the other handler just pass
    <literal>NULL</literal>.
   </para>
   <para>
    <function>zend_register_list_destructors_ex</function> accepts the
    following parameters:
    <informaltable>
     <tgroup cols="2">
      <colspec colnum="1" colname="col1" colwidth="1.00*"/>
      <colspec colnum="2" colname="col2" colwidth="5.00*"/>
      <tbody>
       <row>
        <entry colname="col1"><literal>ld</literal></entry>
        <entry colname="col2">Normal resource destruction
         handler callback</entry>
       </row>
       <row>
        <entry colname="col1"><literal>pld</literal></entry>
        <entry colname="col2">Pesistent resource destruction
         handler callback</entry>
       </row>
       <row>
        <entry colname="col1"><literal>type_name</literal></entry>
        <entry colname="col2">A string specifying the name of
         your resource. It's always a good thing to
         specify a unique name within PHP for the resource type
         so when the user for example calls
         <literal>var_dump($resource);</literal>
         he also gets the name of the resource.</entry>
       </row>
       <row>
        <entry colname="col1"><literal>module_number</literal></entry>
        <entry colname="col2">The <literal>module_number</literal>
         is automatically available in your
         <literal>PHP_MINIT_FUNCTION</literal>
         function and therefore you just pass it over.</entry>
       </row>
      </tbody>
     </tgroup>
    </informaltable>
    The return value is a unique integer ID for your
    <emphasis role="strong">resource type</emphasis>.
   </para>
   <para>
    The resource destruction handler (either normal or persistent
    resources) has the following prototype:
    <programlisting>void resource_destruction_handler(zend_rsrc_list_entry *rsrc TSRMLS_DC);</programlisting>
    The passed <literal>rsrc</literal> is a pointer to the following structure:
    <programlisting role="c">
<![CDATA[
typedef struct _zend_rsrc_list_entry {
     
    void *ptr;
    int type;
    int refcount;

} zend_rsrc_list_entry;
]]>
    </programlisting>
    The member <literal>void *ptr</literal> is the actual pointer to
    your resource.
   </para>
   <para>
    Now we know how to start things, we define our own resource we want
    register within Zend. It is only a simple structure with two integer
    members:
    <programlisting role="c">
<![CDATA[
typedef struct {
     
    int resource_link;
    int resource_type;

} my_resource;
]]>
    </programlisting>
    Our resource destruction handler is probably going to look something like this:
    <programlisting role="c">
<![CDATA[
void my_destruction_handler(zend_rsrc_list_entry *rsrc TSRMLS_DC) {

    // You most likely cast the void pointer to your structure type

    my_resource *my_rsrc = (my_resource *) rsrc->ptr;

    // Now do whatever needs to be done with you resource. Closing
    // Files, Sockets, freeing additional memory, etc.
    // Also, don't forget to actually free the memory for your resource too!

    do_whatever_needs_to_be_done_with_the_resource(my_rsrc);
}
]]>
    </programlisting>
    <note>
     <para>One important thing to mention: If your resource
    is a rather complex structure which also contains pointers to
    memory you allocated during runtime you have to free them
    <emphasis role="strong">before</emphasis> freeing
    the resource itself!
     </para>
    </note>
   </para>
   <para>
    Now that we have defined
    <orderedlist>
     <listitem><para>what our resource is and</para></listitem>
     <listitem><para>our resource destruction handler</para></listitem>
    </orderedlist>
    we can go on and do the rest of the steps:
    <orderedlist>
     <listitem><para>create a global variable within the extension holding
       the resource ID so it can be accessed from every function
       which needs it</para></listitem>
     <listitem><para>define the resource name</para></listitem>
     <listitem><para>write the resource destruction handler</para></listitem>
     <listitem><para>and finally register the handler</para></listitem>
    </orderedlist>
    <programlisting role="c">
<![CDATA[
    // Somewhere in your extension, define the variable for your registered resources.
    // If you wondered what 'le' stands for: it simply means 'list entry'.
    static int le_myresource;

    // It's nice to define your resource name somewhere
    #define le_myresource_name  "My type of resource"

    [...]

    // Now actually define our resource destruction handler
    void my_destruction_handler(zend_rsrc_list_entry *rsrc TSRMLS_DC) {

        my_resource *my_rsrc = (my_resource *) rsrc->ptr;
        do_whatever_needs_to_be_done_with_the_resource(my_rsrc);
    }

    [...]

    PHP_MINIT_FUNCTION(my_extension) {

        // Note that 'module_number' is already provided through the
        // PHP_MINIT_FUNCTION() function definition.

        le_myresource = zend_register_list_destructors_ex(my_destruction_handler, NULL, le_myresource_name, module_number);

        // You can register additional resources, initialize
        // your global vars, constants, whatever.
    }
]]>
    </programlisting>
   </para>
   <para>
    To actually register a new resource you use can either use
    the <function>zend_register_resource</function> function or
    the <function>ZEND_REGISTER_RESOURE</function> macro, both
    defined in zend_list.h. Although the arguments for both map
    1:1 it's a good idea to always use macros to be upwards
    compatible:
    <programlisting role="c">
<![CDATA[
int ZEND_REGISTER_RESOURCE(zval *rsrc_result, void *rsrc_pointer, int rsrc_type);
]]>
    </programlisting>
    <informaltable>
     <tgroup cols="2">
      <colspec colnum="1" colname="col1" colwidth="1.00*"/>
      <colspec colnum="2" colname="col2" colwidth="5.00*"/>
      <tbody>
       <row>
        <entry colname="col1"><literal>rsrc_result</literal></entry>
        <entry colname="col2">This is an already initialized
         <literal>zval *</literal> container.</entry>
       </row>
       <row>
        <entry colname="col1"><literal>rsrc_pointer</literal></entry>
        <entry colname="col2">Your resource pointer you want to
         store.</entry>
       </row>
       <row>
        <entry colname="col1"><literal>rsrc_type</literal></entry>
        <entry colname="col2">The type which you received when
         you registered the resource destruction handler. If you
         followed the naming scheme this would be
         <literal>le_myresource</literal>.</entry>
       </row>
      </tbody>
     </tgroup>
    </informaltable>
    The return value is a unique integer identifier for that resource.
   </para>
   <para>
    What is really going on when you register a new resource is it gets
    inserted in an internal list in Zend and the result is just stored
    in the given <literal>zval *</literal> container:
    <programlisting role="c">
<![CDATA[
    rsrc_id = zend_list_insert(rsrc_pointer, rsrc_type);
     
    if (rsrc_result) {
        rsrc_result->value.lval = rsrc_id;
        rsrc_result->type = IS_RESOURCE;
    }

    return rsrc_id;
]]>
    </programlisting>
    The returned <literal>rsrc_id</literal> uniquely identifies the newly
    registered resource. You can use the macro
    <literal>RETURN_RESOURE</literal> to return it to the user:
    <programlisting>    RETURN_RESOURCE(rsrc_id)</programlisting>
    <note><para>It is common practice that if you want to return the resource
      immediately to the user you specify the <literal>return_value</literal>
      as the <literal>zval *</literal> container.
     </para>
    </note>
   </para>
   <para>
    Zend now keeps track of all references to this resource. As soon as
    all references to the resource are lost, the destructor that you
    previously registered for this resource is called. The nice thing
    about this setup is that you don't have to worry about memory leakages
    introduced by allocations in your module - just register all memory
    allocations that your calling script will refer to as resources. As
    soon as the script decides it doesn't need them anymore, Zend will
    find out and tell you.
   </para>
   <para>
    Now that the user got his resource, at some point he is passing it
    back to one of your functions. The <envar>value.lval</envar> inside
    the <literal>zval *</literal> container contains the key to your
    resource and thus can be used to fetch the resource with the following
    macro:
    <literal>ZEND_FETCH_RESOURCE</literal>:
    <programlisting role="c">
<![CDATA[
ZEND_FETCH_RESOURCE(rsrc, rsrc_type, rsrc_id, default_rsrc_id, resource_type_name, resource_type)
]]>
        </programlisting>
    <informaltable>
     <tgroup cols="2">
      <colspec colnum="1" colname="col1" colwidth="1.00*"/>
      <colspec colnum="2" colname="col2" colwidth="5.00*"/>
      <tbody>
       <row>
        <entry colname="col1"><literal>rsrc</literal></entry>
        <entry colname="col2">This is your pointer which will
         point to your previously registered resource.</entry>
       </row>
       <row>
        <entry colname="col1"><literal>rsrc_type</literal></entry>
        <entry colname="col2">This is the typecast argument for
         your pointer, e.g. <literal>myresource *</literal>.</entry>
       </row>
       <row>
        <entry colname="col1"><literal>rsrc_id</literal></entry>
        <entry colname="col2">This is the address of the
         <literal>zval *</literal>container the user passed to
         your function, e.g. <literal>&amp;z_resource</literal> if
         <literal>zval *z_resource</literal> is given.</entry>
       </row>
       <row>
        <entry colname="col1"><literal>default_rsrc_id</literal></entry>
        <entry colname="col2">This integer specifies the default
         resource <literal>ID</literal> if no resource could be fetched
         or -1.</entry>
       </row>
       <row>
        <entry colname="col1"><literal>resource_type_name</literal></entry>
        <entry colname="col2">This is the name of the requested resource.
         It's a string and is used when the resource can't be
         found or is invalid to form a meaningful error
         message.</entry>
       </row>
       <row>
        <entry colname="col1"><literal>resource_type</literal></entry>
        <entry colname="col2">The <literal>resource_type</literal>
         you got back when registering the resource destruction handler.
         In our example this was <envar>le_myresource</envar>.</entry>
       </row>
      </tbody>
     </tgroup>
    </informaltable>
    This macro has no return value.
    It is for the developers convenience and takes care
    of TSRMLS arguments passing and also does check if the resource
    could be fetched.
    It throws a warning message and returns the current PHP function
    with <literal>NULL</literal> if there was a problem retrieving the
    resource.
   </para>
   <para>
    To force removal of a resource from the list, use the function
    <function>zend_list_delete</function>. You can also force the
    reference count to increase if you know that you're creating another
    reference for a previously allocated value (for example, if you're
    automatically reusing a default database link). For this case, use the
    function <function>zend_list_addref</function>. To search for
    previously allocated resource entries, use
    <function>zend_list_find</function>. The complete API can be found
    in <filename>zend_list.h</filename>.
   </para>
  </sect3>

  <sect3 xml:id="internals2.ze1.zendapi.variables.global"> 
   <title>Macros for Automatic Global Variable Creation</title> 
   <para>
    In addition to the macros discussed earlier, a few macros allow
    easy creation of simple global variables. These are nice to know
    in case you want to introduce global flags, for example. This is
    somewhat bad practice, but Table <xref linkend="internals2.ze1.zendapi.tab.macros-global-vars"/>
    describes macros that do
    exactly this task. They don't need any <envar>zval</envar>
    allocation; you simply have to supply a variable name and value.
   </para> 
   <table xml:id="internals2.ze1.zendapi.tab.macros-global-vars">
    <title>Macros for Global Variable Creation</title>
<!--    
 <programlisting>
     Note: All macros in this table create a global variable of the name "name" with the value "value".
    </programlisting> 
-->
     <tgroup cols="2">
      <colspec colnum="1" colname="col1" colwidth="*"/>
      <colspec colnum="2" colname="col2" colwidth="*"/> 
      <tbody> 
       <row> 
        <entry colname="col1">Macro</entry> 
        <entry colname="col2">Description</entry> 
       </row> 
       <row> 
        <entry colname="col1"><literal>SET_VAR_STRING(name, value)</literal></entry> 
        <entry colname="col2">Creates a new string.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><literal>SET_VAR_STRINGL(name, value,
          length)</literal></entry> 
        <entry colname="col2">Creates a new string of the specified length. This macro
         is faster than <literal>SET_VAR_STRING</literal> and also binary-safe.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><literal>SET_VAR_LONG(name, value)</literal></entry> 
        <entry colname="col2">Creates a new long.</entry> 
       </row> 
       <row> 
        <entry colname="col1"><literal>SET_VAR_DOUBLE(name, value)</literal></entry> 
        <entry colname="col2">Creates a new double.</entry> 
       </row> 
      </tbody> 
     </tgroup> 
   </table> 
  </sect3> 

  <sect3 xml:id="internals2.ze1.zendapi.variables.constant">
   <title>Creating Constants</title> 
   <para>
    Zend supports the creation of true constants (as opposed to
    regular variables). Constants are accessed without the typical
    dollar sign (<literal>$</literal>) prefix and are available in all
    scopes. Examples include <literal>TRUE</literal> and
    <literal>FALSE</literal>, to name just two.
   </para> 
   <para>
    To create your own constants, you can use the macros in
    <xref linkend="internals2.ze1.zendapi.tab.create-const"/>.
    All the macros create a constant with the specified name and value.
   </para>
   <para>
    You can also specify flags for each constant: 
    <itemizedlist> 
     <listitem> 
      <para>
       <literal>CONST_CS</literal> - This constant's name is to be
       treated as case sensitive.
      </para> 
     </listitem> 
     <listitem> 
      <para>
       <literal>CONST_PERSISTENT</literal> - This constant is
       persistent and won't be "forgotten" when the current process
       carrying this constant shuts down.
      </para> 
     </listitem> 
    </itemizedlist> To use the flags, combine them using a inary OR:
    <programlisting> // register a new constant of type "long"
     REGISTER_LONG_CONSTANT("NEW_MEANINGFUL_CONSTANT", 324, CONST_CS |
     CONST_PERSISTENT); </programlisting> There are two types of
    macros - <literal>REGISTER_*_CONSTANT</literal>
    and<literal>REGISTER_MAIN_*_CONSTANT</literal>. The first type
    creates constants bound to the current module. These constants are
    dumped from the symbol table as soon as the module that registered
    the constant is unloaded from memory. The second type creates
    constants that remain in the symbol table independently of the
    module.
   </para> 
   <table xml:id="internals2.ze1.zendapi.tab.create-const">
    <title>Macros for Creating Constants</title> 
     <tgroup cols="2">
      <colspec colnum="1" colname="col1" colwidth="1.53*"/>
      <colspec colnum="2" colname="col2" colwidth="1.00*"/> 
      <tbody> 
       <row> 
        <entry colname="col1">Macro</entry> 
        <entry colname="col2">Description</entry> 
       </row> 
       <row> 
        <entry colname="col1"> 
         <literal>REGISTER_LONG_CONSTANT(name, value, flags)</literal>
         <literal>REGISTER_MAIN_LONG_CONSTANT(name, value, flags)</literal>
        </entry> 
        <entry colname="col2">Registers a new constant of type long.</entry> 
       </row> 
       <row> 
        <entry colname="col1"> 
         <literal>REGISTER_DOUBLE_CONSTANT(name, value, flags)</literal>
         <literal>REGISTER_MAIN_DOUBLE_CONSTANT(name, value, flags)</literal>
        </entry> 
        <entry colname="col2">Registers a new constant of type double.</entry> 
       </row> 
       <row> 
        <entry colname="col1"> 
         <literal>REGISTER_STRING_CONSTANT(name, value, flags)</literal>
         <literal>REGISTER_MAIN_STRING_CONSTANT(name, value, flags)</literal>
        </entry> 
        <entry colname="col2"> Registers a new constant of type string. The specified
         string must reside in Zend's internal memory.</entry> 
       </row> 
       <row> 
        <entry colname="col1"> 
         <literal>REGISTER_STRINGL_CONSTANT(name, value, length, flags)</literal> 
         <literal>REGISTER_MAIN_STRINGL_CONSTANT(name, value, length,
          flags)</literal>
        </entry> 
        <entry colname="col2">Registers a new constant of type string. The string length
         is explicitly set to <envar>length</envar>. The specified string must reside
         in Zend's internal memory.</entry> 
       </row> 
      </tbody> 
     </tgroup> 
   </table> 
  </sect3>
 </sect2>
<!-- Keep this comment at the end of the file
Local variables:
mode: sgml
sgml-omittag:t
sgml-shorttag:t
sgml-minimize-attributes:nil
sgml-always-quote-attributes:t
sgml-indent-step:1
sgml-indent-data:t
indent-tabs-mode:nil
sgml-parent-document:nil
sgml-default-dtd-file:"~/.phpdoc/manual.ced"
sgml-exposed-tags:nil
sgml-local-catalogs:nil
sgml-local-ecat-files:nil
End:
vim600: syn=xml fen fdm=syntax fdl=2 si
vim: et tw=78 syn=sgml
vi: ts=1 sw=1
-->