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<?php
/**
* @generate-function-entries
* @generate-legacy-arginfo 70000
*/
class ImagickDraw
{
#if MagickLibVersion > 0x628
public function resetVectorGraphics(): bool {}
#endif
#if MagickLibVersion > 0x649
public function getTextKerning(): float {}
public function setTextKerning(float $kerning): bool {}
public function getTextInterwordSpacing(): float {}
public function setTextInterwordSpacing(float $spacing): bool {}
#endif
#if MagickLibVersion > 0x655
public function getTextInterlineSpacing(): float {}
public function setTextInterlineSpacing(float $spacing): bool {}
#endif
public function __construct() {}
public function setFillColor(ImagickPixel|string $fill_color): bool {}
public function setFillAlpha(float $alpha): bool {}
public function setResolution(float $resolution_x, float $resolution_y): bool {}
public function setStrokeColor(ImagickPixel|string $color): bool {}
public function setStrokeAlpha(float $alpha): bool {}
public function setStrokeWidth(float $width): bool {}
public function clear(): bool {}
public function circle(
float $origin_x,
float $origin_y,
float $perimeter_x,
float $perimeter_y
): bool {}
public function annotation(float $x, float $y, string $text): bool {}
public function setTextAntialias(bool $antialias): bool {}
public function setTextEncoding(string $encoding): bool {}
public function setFont(string $font_name): bool {}
public function setFontFamily(string $font_family): bool {}
public function setFontSize(float $point_size): bool {}
// STYLE_*
public function setFontStyle(int $style): bool {}
/**
* $weight font weight (valid range 100-900)
*/
public function setFontWeight(int $weight): bool {}
public function getFont(): string {}
public function getFontFamily(): string {}
public function getFontSize(): float {}
public function getFontStyle(): int {}
public function getFontWeight(): int {}
/** @alias ImagickDraw::clear */
public function destroy(): bool {}
public function rectangle(float $top_left_x, float $top_left_y, float $bottom_right_x, float $bottom_right_y): bool {}
public function roundRectangle(float $top_left_x, float $top_left_y, float $bottom_right_x, float $bottom_right_y, float $rounding_x, float $rounding_y): bool {}
//ox
//origin x ordinate
//oy
//origin y ordinate
//rx
//radius in x
//ry
//radius in y
//start
//starting rotation in degrees
//end
//ending rotation in degrees
public function ellipse(float $origin_x, float $origin_y, float $radius_x, float $radius_y, float $angle_start, float $angle_end): bool {}
public function skewX(float $degrees): bool {}
public function skewY(float $degrees): bool {}
public function translate(float $x, float $y): bool {}
public function line(float $start_x, float $start_y, float $end_x, float $end_y): bool {}
//sx
//starting x ordinate of bounding rectangle
//sy
//starting y ordinate of bounding rectangle
//ex
//ending x ordinate of bounding rectangle
//ey
//ending y ordinate of bounding rectangle
//sd
//starting degrees of rotation
//ed
//ending degrees of rotation
public function arc(
float $start_x,
float $start_y,
float $end_x,
float $end_y,
float $start_angle,
float $end_angle
): bool {}
#if MagickLibVersion >= 0x700
// PAINT_*
public function alpha(float $x, float $y, int $paint): bool {}
#else
/** @deprecated */
// PAINT_*
public function matte(float $x, float $y, int $paint): bool {}
#endif
public function polygon(array $coordinates): bool {}
public function point(float $x, float $y): bool {}
public function getTextDecoration(): int {}
public function getTextEncoding(): false|string {}
public function getFontStretch(): int {}
// STRETCH_* font_stretch
public function setFontStretch(int $stretch): bool {}
public function setStrokeAntialias(bool $enabled): bool {}
// ALIGN_*
public function setTextAlignment(int $align): bool {}
// DECORATION_*
public function setTextDecoration(int $decoration): bool {}
public function setTextUnderColor(ImagickPixel|string $under_color): bool {}
public function setViewbox(int $left_x, int $top_y, int $right_x, int $bottom_y): bool {}
public function clone(): ImagickDraw {}
public function affine(array $affine): bool {}
public function bezier(array $coordinates): bool {}
// COMPOSITE_*
public function composite(
int $composite,
float $x,
float $y,
float $width,
float $height,
Imagick $image
): bool {}
// PAINT_*
public function color(float $x, float $y, int $paint): bool {}
public function comment(string $comment): bool {}
public function getClipPath(): false|string {}
public function getClipRule(): int {}
public function getClipUnits(): int {}
public function getFillColor(): ImagickPixel {}
public function getFillOpacity(): float {}
public function getFillRule(): int {}
public function getGravity(): int {}
public function getStrokeAntialias(): bool {}
public function getStrokeColor(): ImagickPixel {}
public function getStrokeDashArray(): array {}
public function getStrokeDashOffset(): float {}
public function getStrokeLineCap(): int {}
public function getStrokeLineJoin(): int {}
public function getStrokeMiterLimit(): int {}
public function getStrokeOpacity(): float {}
public function getStrokeWidth(): float {}
public function getTextAlignment(): int {}
public function getTextAntialias(): bool {}
public function getVectorGraphics(): string {}
public function getTextUnderColor(): ImagickPixel {}
public function pathClose(): bool {}
// We use the following scheme for naming:
// * control points are numbered e.g. x1
// * end points are not numbered. e.g. x
//
// This makes the functions that have control points match those which
// don't have control points.
//x1
//x ordinate of control point for curve beginning
//y1
//y ordinate of control point for curve beginning
//x2
//x ordinate of control point for curve ending
//y2
//y ordinate of control point for curve ending
//x
//x ordinate of the end of the curve
//y
//y ordinate of the end of the curve
public function pathCurveToAbsolute(float $x1, float $y1, float $x2, float $y2, float $x, float $y): bool {}
public function pathCurveToRelative(float $x1, float $y1, float $x2, float $y2, float $x, float $y): bool {}
public function pathCurveToQuadraticBezierAbsolute(float $x1, float $y1, float $x_end, float $y): bool {}
public function pathCurveToQuadraticBezierRelative(float $x1, float $y1, float $x_end, float $y): bool {}
// TODO - should these be $x_end, float $y_end to be consistent?
// Or should the $x_end be $x above.
public function pathCurveToQuadraticBezierSmoothAbsolute(float $x, float $y): bool {}
// TODO - should these be $x_end, float $y_end to be consistent
public function pathCurveToQuadraticBezierSmoothRelative(float $x, float $y): bool {}
public function pathCurveToSmoothAbsolute(float $x2, float $y2, float $x, float $y): bool {}
public function pathCurveToSmoothRelative(float $x2, float $y2, float $x, float $y): bool {}
// rx x radius
// ry y radius
// x_axis_rotation indicates how the ellipse as a whole is rotated relative to the current coordinate system
// large_arc If non-zero (true) then draw the larger of the available arcs
// sweep If non-zero (true) then draw the arc matching a clock-wise rotation
public function pathEllipticArcAbsolute(
float $rx,
float $ry,
float $x_axis_rotation,
bool $large_arc,
bool $sweep,
float $x, float $y
): bool {}
public function pathEllipticArcRelative(
float $rx,
float $ry,
float $x_axis_rotation,
bool $large_arc,
bool $sweep,
float $x,
float $y
): bool {}
public function pathFinish(): bool {}
public function pathLineToAbsolute(float $x, float $y): bool {}
public function pathLineToRelative(float $x, float $y): bool {}
public function pathLineToHorizontalAbsolute(float $x): bool {}
public function pathLineToHorizontalRelative(float $x): bool {}
public function pathLineToVerticalAbsolute(float $y): bool {}
public function pathLineToVerticalRelative(float $y): bool {}
public function pathMoveToAbsolute(float $x, float $y): bool {}
public function pathMoveToRelative(float $x, float $y): bool {}
public function pathStart(): bool {}
public function polyline(array $coordinates): bool {}
public function popClipPath(): bool {}
public function popDefs(): bool {}
public function popPattern(): bool {}
public function pushClipPath(string $clip_mask_id): bool {}
public function pushDefs(): bool {}
public function pushPattern(
string $pattern_id,
float $x,
float $y,
float $width,
float $height
): bool {}
public function render(): bool {}
public function rotate(float $degrees): bool {}
public function scale(float $x, float $y): bool {}
public function setClipPath(string $clip_mask): bool {}
// FILLRULE_*
public function setClipRule(int $fillrule): bool {}
// PATHUNITS_* uh, this is unfortunate. The ImageMagick constant
// is call ClipPathUnits. The constant dropped the 'clip' and the
// method call dropped the 'path'. _Maybe_ add a setClipPathUnits
// method, and deprecate this one. Or just ignore the issue.
public function setClipUnits(int $pathunits): bool {}
public function setFillOpacity(float $opacity): bool {}
public function setFillPatternUrl(string $fill_url): bool {}
// FILLRULE_*
public function setFillRule(int $fillrule): bool {}
// GRAVITY_*
public function setGravity(int $gravity): bool {}
public function setStrokePatternUrl(string $stroke_url): bool {}
public function setStrokeDashOffset(float $dash_offset): bool {}
// LINECAP_*
public function setStrokeLineCap(int $linecap): bool {}
// LINEJOIN_*
public function setStrokeLineJoin(int $linejoin): bool {}
// The miterLimit' imposes a limit on the ratio of the miter length to the 'lineWidth'.
public function setStrokeMiterLimit(int $miterlimit): bool {}
// range 0-1
public function setStrokeOpacity(float $opacity): bool {}
public function setVectorGraphics(string $xml): bool {}
public function pop(): bool {}
public function push(): bool {}
// A typical stroke dash array might contain the members 5 3 2.
public function setStrokeDashArray(array|null $dashes): bool {}
#if MagickLibVersion >= 0x693
public function getOpacity(): float {}
// TODO - imply 0 to 1 range.
public function setOpacity(float $opacity): bool {}
#endif
#if MagickLibVersion >= 0x675
public function getFontResolution(): array {}
public function setFontResolution(float $x, float $y): bool {}
public function getBorderColor(): ImagickPixel {}
public function setBorderColor(ImagickPixel|string $color): bool {}
#endif
#if MagickLibVersion >= 0x693
public function setDensity(string $density): bool {}
public function getDensity(): ?string {}
#endif
#if MagickLibVersion >= 0x692
public function getTextDirection(): int {}
// DIRECTION_*
public function setTextDirection(int $direction): bool {}
#endif
}
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