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---
layout: default
title: Path Component
redirect_from:
- /5.0/components/path/
---
Path Component
=======
URI path component objects are modelled depending on the URI as such each URI scheme specific must implement its own path object. To ease usage, the package comes with a generic `Path` object as well as two more specialized Path objects. All Path objects expose the following methods:
<p class="message-notice">According to <code>RFC3986</code>, the component content can not be equal to <code>null</code> therefore <code>Path::isNull</code> always returns <code>false</code></p>
<p class="message-warning">Because path are scheme specific, some methods may trigger an <code>League\Uri\Components\Exception</code> if for a given scheme the path does not support the given modification</p>
## Creating a new object
~~~php
<?php
public Path::__construct(?string $content = null): void
~~~
<p class="message-notice">submitted string is normalized to be <code>RFC3986</code> compliant.</p>
<p class="message-warning">If the submitted value is not valid a <code>League\Uri\Components\Exception</code> exception is thrown.</p>
The `League\Uri\Components\Exception` extends PHP's SPL `InvalidArgumentException`.
## Path properties
### Absolute, rootless or empty
- A path is considered absolute only if it starts with the path separator `/`, otherwise it is considered as being relative or rootless. At any given time you can test your path status using the `Path::isAbsolute` method.
- A path can never be `null` or undefined. But a path can be empty. You can test the path status with the `Path::isEmpty` method.
~~~php
<?php
use League\Uri\Components\Path;
$relative_path = new Path('bar/baz');
echo $relative_path; //displays 'bar/baz'
$relative_path->isAbsolute(); //return false;
$relative_path->isEmpty(); //return false;
$absolute_path = new Path('/bar/baz');
echo $absolute_path; //displays '/bar/baz'
$absolute_path->isAbsolute(); //return true;
$absolute_path->isEmpty(); //return false;
$empty_path = new Path();
echo $absolute_path; //displays ''
$empty_path->isAbsolute(); //return false;
$empty_path->isEmpty(); //return true;
~~~
### Path with or without a trailing slash
The `Path` object can tell you whether the current path ends with a slash or not using the `Path::hasTrailingSlash` method. This method takes no argument and return a boolean.
~~~php
<?php
use League\Uri\Components\Path;
$path = new Path('/path/to/the/sky.txt');
$path->hasTrailingSlash(); //return false
$altPath = new Path('/path/');
$altPath->hasTrailingSlash(); //return true
~~~
## Path modifications
<p class="message-notice">If the modifications do not change the current object, it is returned as is, otherwise, a new modified object is returned.</p>
<p class="message-warning">When a modification fails a <code>League\Uri\Components\Exception</code> exception is thrown.</p>
Out of the box, the `Path` object operates a number of non destructive normalizations. For instance, the path is correctly URI encoded against the RFC3986 rules.
### Removing dot segments
To remove dot segment as per [RFC3986](https://tools.ietf.org/html/rfc3986#section-6) you need to explicitly call the `Path::withoutDotSegments` method as the result can be destructive. The method takes no argument and returns a new `Path` object which represents the current object without dot segments.
~~~php
<?php
use League\Uri\Components\Path;
$path = new Path('path/to/./the/../the/sky%7bfoo%7d');
$newPath = $path->withoutDotSegments();
echo $path; //displays 'path/to/./the/../the/sky%7bfoo%7d'
echo $newPath; //displays 'path/to/the/sky%7Bfoo%7D'
~~~
### Removing empty segments
Sometimes your path may contain multiple adjacent delimiters. Since removing them may result in a semantically different URI, this normalization can not be applied by default. To remove adjacent delimiters you can call the `Path::withoutEmptySegments` method which convert you path as described below:
~~~php
<?php
use League\Uri\Components\Path;
$path = new Path("path////to/the/sky//");
$newPath = $path->withoutEmptySegments();
echo $path; //displays 'path////to/the/sky//'
echo $newPath; //displays 'path/to/the/sky/'
~~~
### Manipulating the trailing slash
Depending on your context you may want to add or remove the path trailing slash. In order to do so the `Path` object uses two methods which accept no argument.
`Path::withoutTrailingSlash` will remove the ending slash of your path only if a slash is present.
~~~php
<?php
use League\Uri\Components\Path;
$path = new Path("path/to/the/sky/");
$newPath = $path->withoutTrailingSlash();
echo $path; //displays 'path/to/the/sky/'
echo $newPath; //displays 'path/to/the/sky'
~~~
Conversely, `Path::withTrailingSlash` will append a slash at the end of your path only if no slash is already present.
~~~php
<?php
use League\Uri\Components\Path;
$path = new Path("/path/to/the/sky");
$newPath = $path->withTrailingSlash();
echo $path; //displays '/path/to/the/sky'
echo $newPath; //displays '/path/to/the/sky/'
~~~
### Manipulating the leading slash
Conversely, to convert the path type the `Path` object uses two methods which accept no argument.
`Path::withoutLeadingSlash` will convert an absolute path into a relative one by removing the path leading slash if present.
~~~php
<?php
use League\Uri\Components\Path;
$path = new Path("path/to/the/sky/");
$newPath = $path->withoutTrailingSlash();
echo $path; //displays 'path/to/the/sky/'
echo $newPath; //displays 'path/to/the/sky'
~~~
`Path::withLeadingSlash` will convert an relative path into a absolute one by prepending the path with a slash if none is present.
~~~php
<?php
use League\Uri\Components\Path;
$path = new Path("/path/to/the/sky");
$newPath = $path->withTrailingSlash();
echo $raw_path; //displays '/path/to/the/sky'
echo $newPath; //displays '/path/to/the/sky/'
~~~
## Specialized Path Object
What makes an URI specific apart from the scheme is how the path is parse and manipulated. This simple path class although functional will not ease parsing a Data URI path or a FTP Uri path. That's why the library comes bundles with two specialized Path objects that extend the current object by adding more specific methods in accordance to the path usage:
- the [HierarchicalPath](/components/1.0/hierarchical-path/) object to work with Hierarchical paths component
- the [DataPath](/components/1.0/data-path/) object to work with the Data URIs path
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