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---
layout: default
title: The Hierarchical Path component
---
# The Hierarchical Path component
The library provides a `HierarchicalPath` class to ease HTTP like path creation and manipulation. This URI component object exposes :
- the [package common API](/components/2.0/api/)
- the [path common API](/components/2.0/path)
It also provides specific methods to work with segments-type URI path components.
<p class="message-notice">If the modifications do not change the current object, it is returned as is, otherwise, a new modified object is returned.</p>
<p class="message-warning">When a modification fails a <code>League\Uri\Contracts\UriException</code> exception is thrown.</p>
## Instantiation
### Using the default constructor
~~~php
<?php
public HierarchicalPath::__construct(?string $content = null): void
~~~
<p class="message-notice">submitted string is normalized to be <code>RFC3986</code> compliant.</p>
<p class="message-warning">If the submitted value is not valid a <code>League\Uri\Components\Exception</code> exception is thrown.</p>
### Using a string
A string or an PHP object exposing a `__toString` method can be used to instantiate a new object with the following named constructor.
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = HierarchicalPath::createFromString('path/to/the/sky');
$path->getContent(); //returns 'path/to/the/sky'
~~~
### Using a collection of path segments.
A path is a collection of segment delimited by the path delimiter `/`. So it is possible to create a `HierarchicalPath` object using a collection of segments with the `HierarchicalPath::createFromSegments` method.
The method expects at most 2 arguments:
- The first required argument must be a collection of segments (an `array` or a `Traversable` object)
- The second optional argument, a `HierarchicalPath` constant, tells whether this is a rootless path or not:
- `HierarchicalPath::IS_ABSOLUTE`: the created object will represent an absolute path;
- `HierarchicalPath::IS_RELATIVE`: the created object will represent a rootless path;
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$relative_path = HierarchicalPath::createFromSegments(['shop', 'example', 'com']);
echo $relative_path; //display 'shop/example/com'
$absolute_path = HierarchicalPath::createFromSegments(['shop', 'example', 'com'], Path::IS_ABSOLUTE);
echo $absolute_path; //display '/shop/example/com'
$end_slash = HierarchicalPath::createFromSegments(['shop', 'example', 'com', ''], Path::IS_ABSOLUTE);
echo $end_slash; //display '/shop/example/com/'
~~~
<p class="message-info">To force the end slash when using the <code>Path::createFromSegments</code> method you need to add an empty string as the last member of the submitted array.</p>
## Manipulating the path as a filesystem path
The `HierarchicalPath` allows you to access and manipulate the path as if it was a filesystem path.
### Accessing the path
~~~php
<?php
public HierarchicalPath::getDirname(void): string
public HierarchicalPath::getBasename(void): string
public HierarchicalPath::getExtension(void): string
~~~
#### Usage
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = HierarchicalPath::createFromString('/path/to/the/sky.txt');
$path->getExtension(); //return 'txt'
$path->getBasename(); //return 'sky.txt'
$path->getDirname(); //return '/path/to/the'
~~~
### Modifying the path
~~~php
<?php
public HierarchicalPath::withDirname(string $dirname): self
public HierarchicalPath::withBasename(string $basename): self
public HierarchicalPath::withExtension(string $extension): self
~~~
<p class="message-warning"><code>withExtension</code> will throw an <code>League\Uri\Components\Exception</code> exception if the extension contains the path delimiter.</p>
#### Usage
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = HierarchicalPath::createFromString('/path/to/the/sky.txt;foo=bar');
$new_path = $path
->withDirname('/foo')
->withExtension('csv');
echo $new_path; // display /foo/sky.csv;foo=bar
$alt_path = $path
->withBasename('paradise.html');
echo $alt_path; // display /path/to/the/paradise.html
~~~
## The path as a collection of segments
~~~php
<?php
const HierarchicalPath::IS_RELATIVE = 0;
const HierarchicalPath::IS_ABSOLUTE = 1;
public HierarchicalPath::isAbsolute(void): bool
public HierarchicalPath::segments(void): array
public HierarchicalPath::get(int $offset, $default = null): mixed
public HierarchicalPath::keys([string $segment]): array
public HierarchicalPath::count(void): int
public HierarchicalPath::getIterator(void): ArrayIterator
public HierarchicalPath::prepend(string $path): self
public HierarchicalPath::append(string $path): self
public HierarchicalPath::withSegment(int $offset, string $path): self
public HierarchicalPath::withoutSegment(int $offsets, int ...$offsets): self
public HierarchicalPath::withoutEmptySegment(): self
~~~
### Accessing the path segments
A path can be represented as an array of its internal segments. Through the use of the `HierarchicalPath::getSegments` method the class returns the object array representations.
<p class="message-info">A path ending with a slash will have an empty string as the last member of its array representation.</p>
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = new HierarchicalPath('/path/to/the/sky');
$path->segments(); //return ['path', 'to', 'the', 'sky'];
$absolute_path = new HierarchicalPath('/path/to/the/sky/');
$absolute_path->segments(); //return ['path', 'to', 'the', 'sky', ''];
$relative_path = new HierarchicalPath('path/to/the/sky/');
$relative_path->segments(); //return ['path', 'to', 'the', 'sky', ''];
~~~
The class implements PHP's `Countable` and `IteratorAggregate` interfaces. This means that you can count the number of segments and use the `foreach` construct to iterate overs them.
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = HierarchicalPath::createFromString('/path/to/the/sky');
count($path); //return 4
foreach ($path as $offset => $segment) {
//do something meaningful here
}
~~~
### Accessing the segments offset
If you are interested in getting all the segments offsets you can do so using the `HierarchicalPath::keys` method like shown below:
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = HierarchicalPath::createFromString('/path/to/the/sky');
$path->keys(); //return [0, 1, 2, 3];
$path->keys('sky'); //return [3];
$path->keys('gweta'); //return [];
~~~
The method returns all the segment keys, but if you supply an argument, only the keys whose segment value equals the argument are returned.
<p class="message-info">The supplied argument is decoded to enable matching the corresponding keys.</p>
### Accessing the segments content
If you are only interested in a given segment you can access it directly using the `HierarchicalPath::getSegment` method as show below:
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = HierarchicalPath::createFromString('/path/to/the/sky');
$path->get(0); //return 'path'
$path->get(23); //return null
$path->get(23, 'now'); //return 'now'
~~~
<p class="message-notice"><code>HierarchicalPath::getSegment</code> always returns the decoded representation.</p>
If the offset does not exists it will return the value specified by the optional second argument or `null`.
<p class="message-info"><code>HierarchicalPath::getSegment</code> supports negative offsets</code></p>
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = HierarchicalPath::createFromString('/path/to/the/sky');
$path->get(-1); //return 'sky'
$path->get(-23); //return null
$path->get(-23, 'now'); //return 'now'
~~~
## Manipulating the path segments
### Append segments
To append segments to the current object you need to use the `HierarchicalPath::append` method. This method accept a single argument which represents the data to be appended. This data can be a string, an object which implements the `__toString` method or another `HierarchicalPath` object:
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = HierarchicalPath::createFromString();
$newPath = $path->append('path')->append('to/the/sky');
$newPath->__toString(); //return path/to/the/sky
~~~
### Prepend segments
To prepend segments to the current path you need to use the `HierarchicalPath::prepend` method. This method accept a single argument which represents the data to be prepended. This data can be a string, an object which implements the `__toString` method or another `HierarchicalPath` object:
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = HierarchicalPath::createFromString();
$newPath = $path->prepend('sky')->prepend('path/to/the');
$newPath->__toString(); //return path/to/the/sky
~~~
### Replace segments
To replace a segment you must use the `HierarchicalPath::withSegment` method with the following arguments:
- `$offset` which represents the segment offset to remove if it exists.
- `$data` which represents the data to be inject. This data can be a string, an object which implements the `__toString` method or another `HierarchicalPath` object.
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = HierarchicalPath::createFromString('/foo/example/com');
$newPath = $path->withSegment(0, 'bar/baz');
$newPath->__toString(); //return /bar/baz/example/com
~~~
<p class="message-info">Just like the <code>HierarchicalPath::getSegment</code> this method supports negative offset.</p>
<p class="message-notice">if the specified offset does not exists, no modification is performed and the current object is returned.</p>
### Remove segments
To remove segments from the current object and returns a new `HierarchicalPath` object without them you must use the `HierarchicalPath::withoutSegments` method. This method expects a single argument. This argument is an array containing a list of parameter names to remove.
~~~php
<?php
use League\Uri\Components\HierarchicalPath;
$path = new HierarchicalPath('/path/to/the/sky');
$newPath = $path->withoutSegment(0, 1);
$newPath->__toString(); //return '/the/sky'
~~~
<p class="message-info">Just like the <code>HierarchicalPath::getSegment</code> this method supports negative offset.</p>
<p class="message-notice">if the specified offset does not exists, no modification is performed and the current object is returned.</p>
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