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<HTML
><HEAD
><TITLE
>PHP development</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.57"><LINK
REL="HOME"
TITLE="PHP Manual"
HREF="manual.html"><LINK
REL="UP"
TITLE="Appendixes"
HREF="appendixes.html"><LINK
REL="PREVIOUS"
TITLE="Other incompatibilities"
HREF="migration-other.html"><LINK
REL="NEXT"
TITLE="Calling User Functions"
HREF="calling-user-functions.html"><META
NAME="HTTP_EQUIV"
CONTENT="text/html; charset=ISO-8859-1"></HEAD
><BODY
CLASS="appendix"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>PHP Manual</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="migration-other.html"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="calling-user-functions.html"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="appendix"
><H1
><A
NAME="phpdevel"
>Appendix B. PHP development</A
></H1
><DIV
CLASS="TOC"
><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="phpdevel.html#phpdevel-addfunc"
>Adding functions to PHP 3</A
></DT
><DT
><A
HREF="calling-user-functions.html"
>Calling User Functions</A
></DT
><DT
><A
HREF="phpdevel-errors.html"
>Reporting Errors</A
></DT
></DL
></DIV
><P
></P
><DIV
CLASS="sect1"
><H1
CLASS="sect1"
><A
NAME="phpdevel-addfunc"
>Adding functions to PHP 3</A
></H1
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="phpdevel-addfunc-prototype"
>Function Prototype</A
></H2
><P
>&#13;    All functions look like this:
    <TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>       
void php3_foo(INTERNAL_FUNCTION_PARAMETERS) {
     
}
    </PRE
></TD
></TR
></TABLE
>
    Even if your function doesn't take any arguments, this is how it is
    called.</P
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="phpdevel-addfunc-args"
>Function Arguments</A
></H2
><P
>&#13;    Arguments are always of type pval.  This type contains a union
    which has the actual type of the argument.  So, if your function
    takes two arguments, you would do something like the following at
    the top of your function:</P
><P
>&#13;    <TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
CLASS="EXAMPLE"
><TR
><TD
><DIV
CLASS="example"
><A
NAME="AEN41430"
></A
><P
><B
>Example B-1. Fetching function arguments</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;pval *arg1, *arg2;
if (ARG_COUNT(ht) != 2 || getParameters(ht,2,&#38;arg1,&#38;arg2)==FAILURE) {
   WRONG_PARAM_COUNT;
}
     </PRE
></TD
></TR
></TABLE
></DIV
></TD
></TR
></TABLE
>
    
    NOTE: Arguments can be passed either by value or by reference. In
    both cases you will need to pass &#38;(pval *) to getParameters. If
    you want to check if the n'th parameter was sent to you by
    reference or not, you can use the function,
    ParameterPassedByReference(ht,n). It will return either 1 or 0.</P
><P
>&#13;    When you change any of the passed parameters, whether they are
    sent by reference or by value, you can either start over with the
    parameter by calling pval_destructor on it, or if it's an ARRAY
    you want to add to, you can use functions similar to the ones in
    internal_functions.h which manipulate return_value as an ARRAY.</P
><P
>&#13;    Also if you change a parameter to IS_STRING make sure you first
    assign the new estrdup()'ed string and the string length, and only
    later change the type to IS_STRING. If you change the string of a
    parameter which already IS_STRING or IS_ARRAY you should run
    pval_destructor on it first.</P
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="phpdevel-addfunc-varargs"
>Variable Function Arguments</A
></H2
><P
>&#13;    A function can take a variable number of arguments.  If your function can
    take either 2 or 3 arguments, use the following:</P
><P
>&#13;    <TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
CLASS="EXAMPLE"
><TR
><TD
><DIV
CLASS="example"
><A
NAME="AEN41439"
></A
><P
><B
>Example B-2. Variable function arguments</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;pval *arg1, *arg2, *arg3;
int arg_count = ARG_COUNT(ht);

if (arg_count &#60; 2 || arg_count &#62; 3 ||
    getParameters(ht,arg_count,&#38;arg1,&#38;arg2,&#38;arg3)==FAILURE) {
    WRONG_PARAM_COUNT;
}
    </PRE
></TD
></TR
></TABLE
></DIV
></TD
></TR
></TABLE
></P
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="phpdevel-addfunc-using-args"
>Using the Function Arguments</A
></H2
><P
>&#13;    The type of each argument is stored in the pval type field. This
    type can be any of the following:
    
    <DIV
CLASS="table"
><A
NAME="AEN41445"
></A
><P
><B
>Table B-1. PHP Internal Types</B
></P
><TABLE
BORDER="1"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>IS_STRING</TD
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>String</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>IS_DOUBLE</TD
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>Double-precision floating point</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>IS_LONG</TD
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>Long integer</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>IS_ARRAY</TD
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>Array</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>IS_EMPTY</TD
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>None</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>IS_USER_FUNCTION</TD
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>??</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>IS_INTERNAL_FUNCTION</TD
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>?? (if some of these cannot be passed to a function - delete)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>IS_CLASS</TD
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>??</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>IS_OBJECT</TD
><TD
ALIGN="LEFT"
VALIGN="MIDDLE"
>??</TD
></TR
></TBODY
></TABLE
></DIV
></P
><P
>&#13;    If you get an argument of one type and would like to use it as
    another, or if you just want to force the argument to be of a
    certain type, you can use one of the following conversion
    functions:

    <TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;convert_to_long(arg1);
convert_to_double(arg1);
convert_to_string(arg1); 
convert_to_boolean_long(arg1); /* If the string is "" or "0" it becomes 0, 1 otherwise */
convert_string_to_number(arg1);  /* Converts string to either LONG or DOUBLE depending on string */
     </PRE
></TD
></TR
></TABLE
></P
><P
>&#13;    These function all do in-place conversion.  They do not return anything.</P
><P
>&#13;    The actual argument is stored in a union; the members are:
    <P
></P
><UL
><LI
><P
>IS_STRING: arg1-&#62;value.str.val</P
></LI
><LI
><P
>IS_LONG: arg1-&#62;value.lval</P
></LI
><LI
><P
>IS_DOUBLE: arg1-&#62;value.dval</P
></LI
></UL
></P
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="phpdevel-addfunc-memmgmt"
>Memory Management in Functions</A
></H2
><P
>&#13;    Any memory needed by a function should be allocated with either
    emalloc() or estrdup().  These are memory handling abstraction
    functions that look and smell like the normal malloc() and
    strdup() functions.  Memory should be freed with efree().</P
><P
>&#13;    There are two kinds of memory in this program: memory which is
    returned to the parser in a variable, and memory which you need for
    temporary storage in your internal function.  When you assign a
    string to a variable which is returned to the parser you need to
    make sure you first allocate the memory with either emalloc() or
    estrdup().  This memory should NEVER be freed by you, unless you
    later in the same function overwrite your original assignment
    (this kind of programming practice is not good though).</P
><P
>&#13;    For any temporary/permanent memory you need in your
    functions/library you should use the three emalloc(), estrdup(),
    and efree() functions. They behave EXACTLY like their counterpart
    functions. Anything you emalloc() or estrdup() you have to efree()
    at some point or another, unless it's supposed to stick around
    until the end of the program; otherwise, there will be a memory
    leak. The meaning of "the functions behave exactly like their
    counterparts" is: if you efree() something which was not
    emalloc()'ed nor estrdup()'ed you might get a segmentation
    fault. So please take care and free all of your wasted memory.</P
><P
>&#13;    If you compile with "-DDEBUG", PHP 3 will print out a list of all
    memory that was allocated using emalloc() and estrdup() but never
    freed with efree() when it is done running the specified script.</P
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="phpdevel-addfunc-symtab"
>Setting Variables in the Symbol Table</A
></H2
><P
>&#13;    A number of macros are available which make it easier to set a
    variable in the symbol table:
    
    <P
></P
><UL
><LI
><P
>SET_VAR_STRING(name,value) <A
HREF="phpdevel.html#FTN.symtab-1"
>[1]</A
></P
></LI
><LI
><P
>SET_VAR_DOUBLE(name,value)</P
></LI
><LI
><P
>SET_VAR_LONG(name,value)</P
></LI
></UL
></P
><P
>&#13;    <A
NAME="symtab-1"
HREF="#FTN.symtab-1"
>[1]</A
></P
><P
>&#13;    Symbol tables in PHP 3.0 are implemented as hash tables.  At any
    given time, &#38;symbol_table is a pointer to the 'main' symbol
    table, and active_symbol_table points to the currently active
    symbol table (these may be identical like in startup, or
    different, if you're inside a function).</P
><P
>&#13;    The following examples use 'active_symbol_table'.  You should
    replace it with &#38;symbol_table if you specifically want to work
    with the 'main' symbol table.  Also, the same functions may be
    applied to arrays, as explained below.</P
><P
>&#13;    <TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
CLASS="EXAMPLE"
><TR
><TD
><DIV
CLASS="example"
><A
NAME="AEN41510"
></A
><P
><B
>Example B-3. Checking whether $foo exists in a symbol table</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;if (hash_exists(active_symbol_table,"foo",sizeof("foo"))) { exists... }
else { doesn't exist }
     </PRE
></TD
></TR
></TABLE
></DIV
></TD
></TR
></TABLE
>

    <TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
CLASS="EXAMPLE"
><TR
><TD
><DIV
CLASS="example"
><A
NAME="AEN41513"
></A
><P
><B
>Example B-4. Finding a variable's size in a symbol table</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;hash_find(active_symbol_table,"foo",sizeof("foo"),&#38;pvalue);
check(pvalue.type);
     </PRE
></TD
></TR
></TABLE
></DIV
></TD
></TR
></TABLE
>
    
    Arrays in PHP 3.0 are implemented using the same hashtables as
    symbol tables.  This means the two above functions can also be
    used to check variables inside arrays.</P
><P
>&#13;    If you want to define a new array in a symbol table, you should do
    the following.</P
><P
>&#13;    First, you may want to check whether it exists and abort
    appropiately, using hash_exists() or hash_find().</P
><P
>&#13;    Next, initialize the array:</P
><P
>&#13;    <TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
CLASS="EXAMPLE"
><TR
><TD
><DIV
CLASS="example"
><A
NAME="AEN41520"
></A
><P
><B
>Example B-5. Initializing a new array</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;pval arr;
  
if (array_init(&#38;arr) == FAILURE) { failed... };
hash_update(active_symbol_table,"foo",sizeof("foo"),&#38;arr,sizeof(pval),NULL);
     </PRE
></TD
></TR
></TABLE
></DIV
></TD
></TR
></TABLE
>
    
    This code declares a new array, named $foo, in the active symbol
    table. This array is empty.</P
><P
>&#13;    Here's how to add new entries to it:</P
><P
>&#13;    <TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
CLASS="EXAMPLE"
><TR
><TD
><DIV
CLASS="example"
><A
NAME="AEN41525"
></A
><P
><B
>Example B-6. Adding entries to a new array</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;pval entry;
  
entry.type = IS_LONG;
entry.value.lval = 5;
  
/* defines $foo["bar"] = 5 */
hash_update(arr.value.ht,"bar",sizeof("bar"),&#38;entry,sizeof(pval),NULL); 

/* defines $foo[7] = 5 */
hash_index_update(arr.value.ht,7,&#38;entry,sizeof(pval),NULL); 

/* defines the next free place in $foo[],
 * $foo[8], to be 5 (works like php2)
 */
hash_next_index_insert(arr.value.ht,&#38;entry,sizeof(pval),NULL); 
     </PRE
></TD
></TR
></TABLE
></DIV
></TD
></TR
></TABLE
>
     
    If you'd like to modify a value that you inserted to a hash, you
    must first retrieve it from the hash.  To prevent that overhead,
    you can supply a pval ** to the hash add function, and it'll be
    updated with the pval * address of the inserted element inside the
    hash.  If that value is NULL (like in all of the above examples) -
    that parameter is ignored.</P
><P
>&#13;    hash_next_index_insert() uses more or less the same logic as
    "$foo[] = bar;" in PHP 2.0.</P
><P
>&#13;    If you are building an array to return from a function, you can
    initialize the array just like above by doing:</P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;if (array_init(return_value) == FAILURE) { failed...; }
   </PRE
></TD
></TR
></TABLE
><P
>&#13;    ...and then adding values with the helper functions:</P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;add_next_index_long(return_value,long_value);
add_next_index_double(return_value,double_value);
add_next_index_string(return_value,estrdup(string_value));
   </PRE
></TD
></TR
></TABLE
><P
>&#13;    Of course, if the adding isn't done right after the array
    initialization, you'd probably have to look for the array first:
      
    <TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;pval *arr;
  
if (hash_find(active_symbol_table,"foo",sizeof("foo"),(void **)&#38;arr)==FAILURE) { can't find... }
else { use arr-&#62;value.ht... }
    </PRE
></TD
></TR
></TABLE
></P
><P
>&#13;    Note that hash_find receives a pointer to a pval pointer, and not
    a pval pointer.</P
><P
>&#13;    Just about any hash function returns SUCCESS or FAILURE (except
    for hash_exists(), which returns a boolean truth value).</P
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="phpdevel-addfunc-retsimple"
>Returning simple values</A
></H2
><P
>&#13;    A number of macros are available to make returning values from a
    function easier.</P
><P
>&#13;    The RETURN_* macros all set the return value and return from the
    function:
    <P
></P
><UL
><LI
><P
>RETURN</P
></LI
><LI
><P
>RETURN_FALSE</P
></LI
><LI
><P
>RETURN_TRUE</P
></LI
><LI
><P
>RETURN_LONG(l)</P
></LI
><LI
><P
>RETURN_STRING(s,dup)   If dup is true, duplicates the string</P
></LI
><LI
><P
>RETURN_STRINGL(s,l,dup)   Return string (s) specifying length (l).</P
></LI
><LI
><P
>RETURN_DOUBLE(d)</P
></LI
></UL
></P
><P
>&#13;    The RETVAL_* macros set the return value, but do not return.
    <P
></P
><UL
><LI
><P
>RETVAL_FALSE</P
></LI
><LI
><P
>RETVAL_TRUE</P
></LI
><LI
><P
>RETVAL_LONG(l)</P
></LI
><LI
><P
>RETVAL_STRING(s,dup)   If dup is true, duplicates the string</P
></LI
><LI
><P
>RETVAL_STRINGL(s,l,dup)   Return string (s) specifying length (l).</P
></LI
><LI
><P
>RETVAL_DOUBLE(d)</P
></LI
></UL
></P
><P
>&#13;    The string macros above will all estrdup() the passed 's'
    argument, so you can safely free the argument after calling the
    macro, or alternatively use statically allocated memory.</P
><P
>&#13;    If your function returns boolean success/error responses, always
    use RETURN_TRUE and RETURN_FALSE respectively.</P
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="phpdevel-addfunc-retcomplex"
>Returning complex values</A
></H2
><P
>&#13;    Your function can also return a complex data type such as an
    object or an array.</P
><P
>&#13;    Returning an object:

    <P
></P
><OL
TYPE="1"
><LI
><P
>Call object_init(return_value).</P
></LI
><LI
><P
>Fill it up with values. The functions available
       for this purpose are listed below.</P
></LI
><LI
><P
> Possibly, register functions for this object.
       In order to obtain values from the object, the function would
       have to fetch "this" from the active_symbol_table.  Its type
       should be IS_OBJECT, and it's basically a regular hash table
       (i.e., you can use regular hash functions on .value.ht).  The
       actual registration of the function can be done using:
       <TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;add_method( return_value, function_name, function_ptr );
       </PRE
></TD
></TR
></TABLE
></P
></LI
></OL
></P
><P
>&#13;    The functions used to populate an object are:
    <P
></P
><UL
><LI
><P
>add_property_long( return_value,
       property_name, l ) - Add a property named 'property_name', of
       type long, equal to 'l'</P
></LI
><LI
><P
>add_property_double( return_value,
       property_name, d ) - Same, only adds a double</P
></LI
><LI
><P
>add_property_string( return_value,
       property_name, str ) - Same, only adds a string</P
></LI
><LI
><P
>add_property_stringl( return_value,
       property_name, str, l ) - Same, only adds a string of length 'l'</P
></LI
></UL
></P
><P
>&#13;    Returning an array:
    
    <P
></P
><OL
TYPE="1"
><LI
><P
>Call array_init(return_value).</P
></LI
><LI
><P
>Fill it up with values. The functions available
     for this purpose are listed below.</P
></LI
></OL
></P
><P
>&#13;    The functions used to populate an array are:
    <P
></P
><UL
><LI
><P
>add_assoc_long(return_value,key,l) - add
     associative entry with key 'key' and long value 'l'</P
></LI
><LI
><P
>add_assoc_double(return_value,key,d)</P
></LI
><LI
><P
>add_assoc_string(return_value,key,str,duplicate)</P
></LI
><LI
><P
>add_assoc_stringl(return_value,key,str,length,duplicate)
     specify the string length</P
></LI
><LI
><P
>add_index_long(return_value,index,l) - add
     entry in index 'index' with long value 'l'</P
></LI
><LI
><P
>add_index_double(return_value,index,d)</P
></LI
><LI
><P
>add_index_string(return_value,index,str)</P
></LI
><LI
><P
>add_index_stringl(return_value,index,str,length)
     - specify the string length</P
></LI
><LI
><P
>add_next_index_long(return_value,l) - add an
     array entry in the next free offset with long value 'l'</P
></LI
><LI
><P
>add_next_index_double(return_value,d)</P
></LI
><LI
><P
>add_next_index_string(return_value,str)</P
></LI
><LI
><P
>add_next_index_stringl(return_value,str,length)
     - specify the string length</P
></LI
></UL
></P
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="phpdevel-addfunc-reslist"
>Using the resource list</A
></H2
><P
>&#13;    PHP 3.0 has a standard way of dealing with various types of
    resources. This replaces all of the local linked lists in PHP 2.0.</P
><P
>&#13;    Available functions:

    <P
></P
><UL
><LI
><P
>php3_list_insert(ptr, type) - returns the 'id'
       of the newly inserted resource</P
></LI
><LI
><P
>php3_list_delete(id) - delete the resource
       with the specified id</P
></LI
><LI
><P
>php3_list_find(id,*type)
       - returns the pointer of the resource with the specified id,
       updates 'type' to the resource's type</P
></LI
></UL
>

    Typically, these functions are used for SQL drivers but they can
    be used for anything else; for instance, maintaining file
    descriptors.</P
><P
>&#13;    Typical list code would look like this:</P
><P
>&#13;    <TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
CLASS="EXAMPLE"
><TR
><TD
><DIV
CLASS="example"
><A
NAME="AEN41639"
></A
><P
><B
>Example B-7. Adding a new resource</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;RESOURCE *resource;

/* ...allocate memory for resource and acquire resource... */
/* add a new resource to the list */
return_value-&#62;value.lval = php3_list_insert((void *) resource, LE_RESOURCE_TYPE);
return_value-&#62;type = IS_LONG;
     </PRE
></TD
></TR
></TABLE
></DIV
></TD
></TR
></TABLE
>

    <TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
CLASS="EXAMPLE"
><TR
><TD
><DIV
CLASS="example"
><A
NAME="AEN41642"
></A
><P
><B
>Example B-8. Using an existing resource</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;pval *resource_id;
RESOURCE *resource;
int type;

convert_to_long(resource_id);
resource = php3_list_find(resource_id-&#62;value.lval, &#38;type);
if (type != LE_RESOURCE_TYPE) {
	php3_error(E_WARNING,"resource index %d has the wrong type",resource_id-&#62;value.lval);
	RETURN_FALSE;
}
/* ...use resource... */
     </PRE
></TD
></TR
></TABLE
></DIV
></TD
></TR
></TABLE
>

    <TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
CLASS="EXAMPLE"
><TR
><TD
><DIV
CLASS="example"
><A
NAME="AEN41645"
></A
><P
><B
>Example B-9. Deleting an existing resource</B
></P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;pval *resource_id;
RESOURCE *resource;
int type;

convert_to_long(resource_id);
php3_list_delete(resource_id-&#62;value.lval);
     </PRE
></TD
></TR
></TABLE
></DIV
></TD
></TR
></TABLE
>
   
    The resource types should be registered in php3_list.h, in enum
    list_entry_type.  In addition, one should add shutdown code for
    any new resource type defined, in list.c's list_entry_destructor()
    (even if you don't have anything to do on shutdown, you must add
    an empty case).</P
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="phpdevel-addfunc-prestable"
>Using the persistent resource table</A
></H2
><P
>&#13;    PHP 3.0 has a standard way of storing persistent resources (i.e.,
    resources that are kept in between hits).  The first module to use
    this feature was the MySQL module, and mSQL followed it, so one
    can get the general impression of how a persistent resource should
    be used by reading mysql.c.  The functions you should look at are:

    <P
></P
><TABLE
BORDER="0"
><TBODY
><TR
><TD
>php3_mysql_do_connect</TD
></TR
><TR
><TD
>php3_mysql_connect()</TD
></TR
><TR
><TD
>php3_mysql_pconnect()</TD
></TR
></TBODY
></TABLE
><P
></P
></P
><P
>&#13;    The general idea of persistence modules is this:
    <P
></P
><OL
TYPE="1"
><LI
><P
>Code all of your module to work with the
       regular resource list mentioned in section (9).</P
></LI
><LI
><P
>Code extra connect functions that check if the
       resource already exists in the persistent resource list.  If it
       does, register it as in the regular resource list as a pointer to
       the persistent resource list (because of 1., the rest of the code
       should work immediately).  If it doesn't, then create it, add it
       to the persistent resource list AND add a pointer to it from the
       regular resource list, so all of the code would work since it's
       in the regular resource list, but on the next connect, the
       resource would be found in the persistent resource list and be
       used without having to recreate it.  You should register these
       resources with a different type (e.g.  LE_MYSQL_LINK for
       non-persistent link and LE_MYSQL_PLINK for a persistent link).</P
></LI
></OL
></P
><P
>&#13;    If you read mysql.c, you'll notice that except for the more
    complex connect function, nothing in the rest of the module has to
    be changed.</P
><P
>&#13;    The very same interface exists for the regular resource list and
    the persistent resource list, only 'list' is replaced with
    'plist':</P
><P
></P
><UL
><LI
><P
>php3_plist_insert(ptr, type) - returns the 'id'
       of the newly inserted resource</P
></LI
><LI
><P
>php3_plist_delete(id) - delete the resource
       with the specified id</P
></LI
><LI
><P
>php3_plist_find(id,*type)
       - returns the pointer of the resource with the specified id,
       updates 'type' to the resource's type</P
></LI
></UL
><P
>&#13;    However, it's more than likely that these functions would prove to
    be useless for you when trying to implement a persistent module.
    Typically, one would want to use the fact that the persistent
    resource list is really a hash table.  For instance, in the
    MySQL/mSQL modules, when there's a pconnect() call (persistent
    connect), the function builds a string out of the host/user/passwd
    that were passed to the function, and hashes the SQL link with
    this string as a key.  The next time someone calls a pconnect()
    with the same host/user/passwd, the same key would be generated,
    and the function would find the SQL link in the persistent list.</P
><P
>&#13;    Until further documented, you should look at mysql.c or msql.c to
    see how one should use the plist's hash table abilities.</P
><P
>&#13;    One important thing to note: resources going into the persistent
    resource list must *NOT* be allocated with PHP's memory manager,
    i.e., they should NOT be created with emalloc(), estrdup(), etc.
    Rather, one should use the regular malloc(), strdup(), etc.  The
    reason for this is simple - at the end of the request (end of the
    hit), every memory chunk that was allocated using PHP's memory
    manager is deleted.  Since the persistent list isn't supposed to
    be erased at the end of a request, one mustn't use PHP's memory
    manager for allocating resources that go to it.</P
><P
>&#13;    When you register a resource that's going to be in the persistent
    list, you should add destructors to it both in the non-persistent
    list and in the persistent list.  The destructor in the
    non-persistent list destructor shouldn't do anything.  The one in
    the persistent list destructor should properly free any resources
    obtained by that type (e.g. memory, SQL links, etc).  Just like
    with the non-persistent resources, you *MUST* add destructors for
    every resource, even it requires no destructotion and the
    destructor would be empty.  Remember, since emalloc() and friends
    aren't to be used in conjunction with the persistent list, you
    mustn't use efree() here either.</P
></DIV
><DIV
CLASS="sect2"
><H2
CLASS="sect2"
><A
NAME="phpdevel-addfunc-addcfg"
>Adding runtime configuration directives</A
></H2
><P
>&#13;    Many of the features of PHP 3 can be configured at runtime.  These
    configuration directives can appear in either the designated
    php3.ini file, or in the case of the Apache module version in the
    Apache .conf files.  The advantage of having them in the Apache
    .conf files is that they can be configured on a per-directory
    basis.  This means that one directory may have a certain
    safemodeexecdir for example, while another directory may have
    another.  This configuration granularity is especially handy when
    a server supports multiple virtual hosts.</P
><P
>&#13;    The steps required to add a new directive:

    <P
></P
><OL
TYPE="1"
><LI
><P
>Add directive to php3_ini_structure struct in mod_php3.h.</P
></LI
><LI
><P
>In main.c, edit the php3_module_startup
       function and add the appropriate cfg_get_string() or
       cfg_get_long() call.</P
></LI
><LI
><P
>Add the directive, restrictions and a comment
       to the php3_commands structure in mod_php3.c.  Note the
       restrictions part.  RSRC_CONF are directives that can only be
       present in the actual Apache .conf files.  Any OR_OPTIONS
       directives can be present anywhere, include normal .htaccess
       files.</P
></LI
><LI
><P
>In either php3take1handler() or
       php3flaghandler() add the appropriate entry for your directive.</P
></LI
><LI
><P
>In the configuration section of the
       _php3_info() function in functions/info.c you need to add your
       new directive.</P
></LI
><LI
><P
>And last, you of course have to use your new
       directive somewhere.  It will be addressable as
       php3_ini.directive.</P
></LI
></OL
></P
></DIV
></DIV
></DIV
><H3
CLASS="FOOTNOTES"
>Notes</H3
><TABLE
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WIDTH="100%"
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><TD
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WIDTH="5%"
><A
NAME="FTN.symtab-1"
HREF="phpdevel.html#symtab-1"
>[1]</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>&#13;      Be careful here.  The value part must be malloc'ed manually because
      the memory management code will try to free this pointer later.  Do
      not pass statically allocated memory into a SET_VAR_STRING.</P
></TD
></TR
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