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/*
+----------------------------------------------------------------------+
| PHP HTML Embedded Scripting Language Version 3.0 |
+----------------------------------------------------------------------+
| Copyright (c) 1997-2000 PHP Development Team (See Credits file) |
+----------------------------------------------------------------------+
| This program is free software; you can redistribute it and/or modify |
| it under the terms of one of the following licenses: |
| |
| A) the GNU General Public License as published by the Free Software |
| Foundation; either version 2 of the License, or (at your option) |
| any later version. |
| |
| B) the PHP License as published by the PHP Development Team and |
| included in the distribution in the file: LICENSE |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License for more details. |
| |
| You should have received a copy of both licenses referred to here. |
| If you did not, or have any questions about PHP licensing, please |
| contact core@php.net. |
+----------------------------------------------------------------------+
| Author: Bjrn Borud <borud@fast.no> |
+----------------------------------------------------------------------+
*/
/* $Id: soundex.c,v 1.34 2000/01/01 04:31:17 sas Exp $ */
#include "php.h"
#include "internal_functions.h"
#include <stdlib.h>
#include <errno.h>
#include <ctype.h>
#include "php3_string.h"
/* Simple soundex algorithm as described by Knuth in TAOCP, vol 3 */
/* {{{ proto string soundex(string str)
Calculate the soundex key of a string */
void soundex(INTERNAL_FUNCTION_PARAMETERS)
{
char last = 0, code;
char *somestring;
int i, small, len;
pval *arg;
char soundex[4 + 1];
static char soundex_table[26] =
{0, /* A */
'1', /* B */
'2', /* C */
'3', /* D */
0, /* E */
'1', /* F */
'2', /* G */
0, /* H */
0, /* I */
'2', /* J */
'2', /* K */
'4', /* L */
'5', /* M */
'5', /* N */
0, /* O */
'1', /* P */
'2', /* Q */
'6', /* R */
'2', /* S */
'3', /* T */
0, /* U */
'1', /* V */
0, /* W */
'2', /* X */
0, /* Y */
'2'}; /* Z */
if (ARG_COUNT(ht) != 1 || getParameters(ht, 1, &arg) == FAILURE) {
WRONG_PARAM_COUNT;
}
convert_to_string(arg);
if (arg->value.str.len==0) {
RETURN_FALSE;
}
somestring = arg->value.str.val;
len = arg->value.str.len;
/* build soundex string */
for (i = 0, small = 0; i < len && small < 4; i++) {
/* convert chars to upper case and strip non-letter chars */
/* BUG: should also map here accented letters used in non */
/* English words or names (also found in English text!): */
/* esstsett, thorn, n-tilde, c-cedilla, s-caron, ... */
code = toupper(somestring[i]);
if (code >= 'A' && code <= 'Z') {
if (small == 0) {
/* remember first valid char */
soundex[small++] = code;
last = soundex_table[code - 'A'];
}
else {
/* ignore sequences of consonants with same soundex */
/* code in trail, and vowels unless they separate */
/* consonant letters */
code = soundex_table[code - 'A'];
if (code != last) {
if (code != 0) {
soundex[small++] = code;
}
last = code;
}
}
}
}
/* pad with '0' and terminate with 0 ;-) */
while (small < 4) {
soundex[small++] = '0';
}
soundex[small] = '\0';
return_value->value.str.val = estrndup(soundex, small);
return_value->value.str.len = small;
return_value->type = IS_STRING;
}
/* }}} */
/*
* Local variables:
* tab-width: 4
* c-basic-offset: 4
* End:
*/
|