File: imagealphablending.xml

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<?xml version="1.0" encoding="iso-8859-1"?>
<!-- $Revision: 1.6 $ -->
<!-- splitted from ./en/functions/image.xml, last change in rev 1.36 -->
 <refentry id="function.imagealphablending">
  <refnamediv>
   <refname>imagealphablending</refname>
   <refpurpose>Set the blending mode for an image</refpurpose>
  </refnamediv>
  <refsect1>
   <title>Description</title>
    <methodsynopsis>
     <type>bool</type><methodname>imagealphablending</methodname>
     <methodparam><type>resource</type><parameter>image</parameter></methodparam>
     <methodparam><type>bool</type><parameter>blendmode</parameter></methodparam>
    </methodsynopsis>
   <para>
    <function>imagealphablending</function> allows for two different
    modes of drawing on truecolor images. In blending mode, the
    alpha channel component of the color supplied to all drawing function,
    such as <function>imagesetpixel</function> determines how much of the
    underlying color should be allowed to shine through.  As a result, gd
    automatically blends the existing color at that point with the drawing color,
    and stores the result in the image.  The resulting pixel is opaque.  In
    non-blending mode, the drawing color is copied literally with its alpha channel
    information, replacing the destination pixel.  Blending mode is not available
    when drawing on palette images.
    If <parameter>blendmode</parameter> is &true;, then blending mode is enabled, otherwise
    disabled.
    &return.success;
   </para>
   &note.gd.2;
  </refsect1>
 </refentry>

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