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<?xml version="1.0" encoding="iso-8859-1"?>
<!-- $Revision: 1.4 $ -->
<!-- splitted from ./en/functions/image.xml, last change in rev 1.34 -->
<refentry id="function.imagesettile">
<refnamediv>
<refname>imagesettile</refname>
<refpurpose>Set the tile image for filling</refpurpose>
</refnamediv>
<refsect1>
<title>Description</title>
<methodsynopsis>
<type>int</type><methodname>imagesettile</methodname>
<methodparam><type>resource</type><parameter>image</parameter></methodparam>
<methodparam><type>resource</type><parameter>tile</parameter></methodparam>
</methodsynopsis>
<para>
<function>imagesettile</function> sets the tile image to be
used by all region filling functions (such as <function>imagefill</function>
and <function>imagefilledpolygon</function>) when filling with the special
color <literal>IMG_COLOR_TILED</literal>.
</para>
<para>
A tile is an image used to fill an area with a repeated pattern. <emphasis>Any</emphasis>
GD image can be used as a tile, and by setting the transparent color index of the tile
image with <function>imagecolortransparent</function>, a tile allows certain parts
of the underlying area to shine through can be created.
</para>
<note>
<para>
You need not take special action when you are finished with a tile, but if you
destroy the tile image, you must not use the <literal>IMG_COLOR_TILED</literal>
color until you have set a new tile image!
</para>
</note>
</refsect1>
</refentry>
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