File: swfdisplayitem.xml

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<?xml version="1.0" encoding="iso-8859-1"?>
<!-- $Revision: 1.5 $ -->
<!-- splitted from ./en/functions/ming.xml, last change in rev 1.24 -->
  <refentry id="function.swfdisplayitem">
   <refnamediv>
    <refname>SWFDisplayItem</refname>
    <refpurpose>Creates a new displayitem object</refpurpose>
   </refnamediv>
   <refsect1>
    <title>Description</title>
     <methodsynopsis>
      <type>SWFDisplayItem</type><methodname>swfdisplayitem</methodname>
      <void/>
     </methodsynopsis>
    &warn.experimental.func;
    <para>
     <function>swfdisplayitem</function> creates a new swfdisplayitem object.
    </para>
    <para>
     Here's where all the animation takes place. After you define a shape, 
     a text object, a sprite, or a button, you add it to the movie, then use
     the returned handle to move, rotate, scale, or skew the thing. 
    </para>
    <simpara>
     SWFDisplayItem has the following methods : <function>swfdisplayitem->move</function>,
     <function>swfdisplayitem->moveto</function>, <function>swfdisplayitem->scaleto</function>, 
     <function>swfdisplayitem->scale</function>, <function>swfdisplayitem->rotate</function>, 
     <function>swfdisplayitem->rotateto</function>, <function>swfdisplayitem->skewxto</function>, 
     <function>swfdisplayitem->skewx</function>, <function>swfdisplayitem->skewyto</function>
     <function>swfdisplayitem->skewyto</function>, <function>swfdisplayitem->setdepth</function>
     <function>swfdisplayitem->remove</function>, <function>swfdisplayitem->setname</function>
     <function>swfdisplayitem->setratio</function>, <function>swfdisplayitem->addcolor</function>
     and <function>swfdisplayitem->multcolor</function>.
    </simpara>
   </refsect1>
  </refentry>

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