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<?xml version="1.0" encoding="iso-8859-1"?>
<!-- $Revision: 1.5 $ -->
<!-- splitted from ./en/functions/ming.xml, last change in rev 1.24 -->
<refentry id="function.swfsprite">
<refnamediv>
<refname>SWFSprite</refname>
<refpurpose>Creates a movie clip (a sprite)</refpurpose>
</refnamediv>
<refsect1>
<title>Description</title>
<methodsynopsis>
<type>SWFSprite</type><methodname>swfsprite</methodname>
<void/>
</methodsynopsis>
&warn.experimental.func;
<para>
<function>swfsprite</function> are also known as a "movie clip",
this allows one to create objects which are animated in their own
timelines. Hence, the sprite has most of the same methods as the movie.
</para>
<simpara>
<function>swfsprite</function> has the following methods :
<function>swfsprite->add</function>,
<function>swfsprite->remove</function>, <function>swfsprite->nextframe</function>
and <function>swfsprite->setframes</function>.
</simpara>
<para>
This simple example will spin gracefully a big red square.
<example>
<title><function>swfsprite</function> example</title>
<programlisting role="php">
<![CDATA[
<?php
$s = new SWFShape();
$s->setRightFill($s->addFill(0xff, 0, 0));
$s->movePenTo(-500, -500);
$s->drawLineTo(500, -500);
$s->drawLineTo(500, 500);
$s->drawLineTo(-500, 500);
$s->drawLineTo(-500, -500);
$p = new SWFSprite();
$i = $p->add($s);
$p->nextFrame();
$i->rotate(15);
$p->nextFrame();
$i->rotate(15);
$p->nextFrame();
$i->rotate(15);
$p->nextFrame();
$i->rotate(15);
$p->nextFrame();
$i->rotate(15);
$p->nextFrame();
$m = new SWFMovie();
$i = $m->add($p);
$i->moveTo(1500, 1000);
$i->setName("blah");
$m->setBackground(0xff, 0xff, 0xff);
$m->setDimension(3000, 2000);
header('Content-type: application/x-shockwave-flash');
$m->output();
?>
]]>
</programlisting>
</example>
</para>
</refsect1>
</refentry>
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vim600: syn=xml fen fdm=syntax fdl=2 si
vim: et tw=78 syn=sgml
vi: ts=1 sw=1
-->
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