File: swfsprite.xml

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<?xml version="1.0" encoding="iso-8859-1"?>
<!-- $Revision: 1.5 $ -->
<!-- splitted from ./en/functions/ming.xml, last change in rev 1.24 -->
  <refentry id="function.swfsprite">
   <refnamediv>
    <refname>SWFSprite</refname>
    <refpurpose>Creates a movie clip (a sprite)</refpurpose>
   </refnamediv>
   <refsect1>
    <title>Description</title>
     <methodsynopsis>
      <type>SWFSprite</type><methodname>swfsprite</methodname>
      <void/>
     </methodsynopsis>
    &warn.experimental.func;
    <para>
     <function>swfsprite</function> are also known as a "movie clip",
     this allows one to create objects which are animated in their own
     timelines. Hence, the sprite has most of the same methods as the movie. 
    </para>
    <simpara>
     <function>swfsprite</function> has the following methods : 
     <function>swfsprite->add</function>,
     <function>swfsprite->remove</function>, <function>swfsprite->nextframe</function>
     and <function>swfsprite->setframes</function>.
    </simpara>
    <para>
     This simple example will spin gracefully a big red square.
     <example>
      <title><function>swfsprite</function> example</title>
      <programlisting role="php">
<![CDATA[
<?php
  $s = new SWFShape();
  $s->setRightFill($s->addFill(0xff, 0, 0));
  $s->movePenTo(-500, -500);
  $s->drawLineTo(500, -500);
  $s->drawLineTo(500, 500);
  $s->drawLineTo(-500, 500);
  $s->drawLineTo(-500, -500);

  $p = new SWFSprite();
  $i = $p->add($s);
  $p->nextFrame();
  $i->rotate(15);
  $p->nextFrame();
  $i->rotate(15);
  $p->nextFrame();
  $i->rotate(15);
  $p->nextFrame();
  $i->rotate(15);
  $p->nextFrame();
  $i->rotate(15);
  $p->nextFrame();

  $m = new SWFMovie();
  $i = $m->add($p);
  $i->moveTo(1500, 1000);
  $i->setName("blah");

  $m->setBackground(0xff, 0xff, 0xff);
  $m->setDimension(3000, 2000);

  header('Content-type: application/x-shockwave-flash');
  $m->output();
?>
]]>
      </programlisting>
     </example>
    </para>
   </refsect1>
  </refentry>

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