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# 12jun11abu
# 27jul10jk
# (c) Software Lab. Alexander Burger
### OpenGL library interface ###
(load "@lib/math.l")
(default
*GluLib "/usr/lib/libGLU.so"
*GlutLib "/usr/lib/libglut.so" )
# Pre-consed fixpoint arguments
(setq
"Flt1" (0 . -1.0)
"Flt2" (0 . -1.0)
"Flt3" (0 . -1.0)
"Flt4" (0 . -1.0)
"Dbl1" (0 . 1.0)
"Dbl2" (0 . 1.0)
"Dbl3" (0 . 1.0)
"Dbl4" (0 . 1.0)
"Dbl5" (0 . 1.0)
"Dbl6" (0 . 1.0) )
# Utilities
(de ivect (Lst)
(mapcar '((N) (- -4294967296 N)) Lst) )
(de fvect (Lst)
(mapcar
'((N) (- -4294967296 (*/ 2147483647 N 1.0)))
Lst ) )
### /usr/include/GL/gl.h ###
### Constant Definitions ###
# Primitives
(def 'GL_POINTS (hex "0000"))
(def 'GL_LINES (hex "0001"))
(def 'GL_LINE_LOOP (hex "0002"))
(def 'GL_LINE_STRIP (hex "0003"))
(def 'GL_TRIANGLES (hex "0004"))
(def 'GL_TRIANGLE_STRIP (hex "0005"))
(def 'GL_TRIANGLE_FAN (hex "0006"))
(def 'GL_QUADS (hex "0007"))
(def 'GL_QUAD_STRIP (hex "0008"))
(def 'GL_POLYGON (hex "0009"))
# Matrix Mode
(def 'GL_MATRIX_MODE (hex "0BA0"))
(def 'GL_MODELVIEW (hex "1700"))
(def 'GL_PROJECTION (hex "1701"))
(def 'GL_TEXTURE (hex "1702"))
# Points
# Lines
(def 'GL_LINE_SMOOTH (hex "00000B20"))
# Polygons
(def 'GL_FRONT (hex "0404"))
(def 'GL_CULL_FACE (hex "00000B44"))
# Display Lists
# Depth buffer
(def 'GL_LESS (hex "00000201"))
(def 'GL_DEPTH_TEST (hex "00000B71"))
# Lighting
(def 'GL_LIGHTING (hex "0B50"))
(def 'GL_LIGHT0 (hex "4000"))
(def 'GL_SPECULAR (hex "1202"))
(def 'GL_SHININESS (hex "1601"))
(def 'GL_POSITION (hex "1203"))
(def 'GL_AMBIENT_AND_DIFFUSE (hex "1602"))
(def 'GL_FRONT_AND_BACK (hex "0408"))
(def 'GL_FLAT (hex "1D00"))
(def 'GL_SMOOTH (hex "1D01"))
(def 'GL_COLOR_MATERIAL (hex "0B57"))
# User clipping planes
# Accumulation buffer
# Alpha testing
# Blending
(def 'GL_BLEND (hex "0BE2"))
(def 'GL_SRC_ALPHA (hex "0302"))
(def 'GL_ONE_MINUS_SRC_ALPHA (hex "0303"))
# Render Mode
# Feedback
# Selection
# Fog
# Logic Ops
# Stencil
# Buffers, Pixel Drawing/Reading
# Implementation limits
# Gets
# Evaluators
# Hints
(def 'GL_LINE_SMOOTH_HINT (hex "0C52"))
(def 'GL_NICEST (hex "1102"))
# Scissor box
# Pixel Mode / Transfer
# Texture mapping
# Utility
# Errors
# glPush/PopAttrib bits
(def 'GL_CURRENT_BIT (hex "00000001"))
(def 'GL_POINT_BIT (hex "00000002"))
(def 'GL_LINE_BIT (hex "00000004"))
(def 'GL_POLYGON_BIT (hex "00000008"))
(def 'GL_POLYGON_STIPPLE_BIT (hex "00000010"))
(def 'GL_PIXEL_MODE_BIT (hex "00000020"))
(def 'GL_LIGHTING_BIT (hex "00000040"))
(def 'GL_FOG_BIT (hex "00000080"))
(def 'GL_DEPTH_BUFFER_BIT (hex "00000100"))
(def 'GL_ACCUM_BUFFER_BIT (hex "00000200"))
(def 'GL_STENCIL_BUFFER_BIT (hex "00000400"))
(def 'GL_VIEWPORT_BIT (hex "00000800"))
(def 'GL_TRANSFORM_BIT (hex "00001000"))
(def 'GL_ENABLE_BIT (hex "00002000"))
(def 'GL_COLOR_BUFFER_BIT (hex "00004000"))
(def 'GL_HINT_BIT (hex "00008000"))
(def 'GL_EVAL_BIT (hex "00010000"))
(def 'GL_LIST_BIT (hex "00020000"))
(def 'GL_TEXTURE_BIT (hex "00040000"))
(def 'GL_SCISSOR_BIT (hex "00080000"))
(def 'GL_ALL_ATTRIB_BITS (hex "000FFFFF"))
# Miscellaneous
(de glClearColor (Red Green Blue Alpha)
(set "Flt1" Red "Flt2" Green "Flt3" Blue "Flt4" Alpha)
(native `*GlutLib "glClearColor" NIL "Flt1" "Flt2" "Flt3" "Flt4") )
(de glClear (Mask)
(native `*GlutLib "glClear" NIL Mask) )
(de glBlendFunc (SFactor DFactor)
(native `*GlutLib "glBlendFunc" NIL SFactor DFactor) )
(de glLineWidth (Width)
(set "Flt1" Width)
(native `*GlutLib "glLineWidth" NIL "Flt1") )
(de glEnable (Num)
(native `*GlutLib "glEnable" NIL Num) )
(de glDisable (Num)
(native `*GlutLib "glDisable" NIL Num) )
(de glFlush ()
(native `*GlutLib "glFlush") )
(de glHint (Target Mode)
(native `*GlutLib "glHint" NIL Target Mode) )
# Depth Buffer
(de glClearDepth (Depth)
(set "Dbl1" Depth)
(native `*GlutLib "glClearDepth" NIL "Dbl1") )
(de glDepthFunc (Num)
(native `*GlutLib "glDepthFunc" NIL Num) )
# Accumulation Buffer
# Transformation
(de glMatrixMode (Mode)
(native `*GlutLib "glMatrixMode" NIL Mode) )
(de glOrtho (Left Right Bottom Top Near Far)
(set "Dbl1" Left "Dbl2" Right "Dbl3" Bottom "Dbl4" Top "Dbl5" Near "Dbl6" Far)
(native `*GlutLib "glOrtho" NIL "Dbl1" "Dbl2" "Dbl3" "Dbl4" "Dbl5" "Dbl6") )
(de glViewport (X Y Width Height)
(native `*GlutLib "glViewport" NIL X Y Width Height) )
(de glPushMatrix ()
(native `*GlutLib "glPushMatrix") )
(de glPopMatrix ()
(native `*GlutLib "glPopMatrix") )
(de glLoadIdentity ()
(native `*GlutLib "glLoadIdentity") )
(de glRotatef (A X Y Z)
(set "Flt1" A "Flt2" X "Flt3" Y "Flt4" Z)
(native `*GlutLib "glRotatef" NIL "Flt1" "Flt2" "Flt3" "Flt4") )
(de glTranslatef (X Y Z)
(set "Flt1" X "Flt2" Y "Flt3" Z)
(native `*GlutLib "glTranslatef" NIL "Flt1" "Flt2" "Flt3") )
# Display Lists
# Drawing Functions
(de glBegin (Mode)
(native `*GlutLib "glBegin" NIL Mode) )
(de glEnd ()
(native `*GlutLib "glEnd") )
(de glVertex2f (X Y)
(set "Flt1" X "Flt2" Y)
(native `*GlutLib "glVertex2f" NIL "Flt1" "Flt2") )
(de glVertex3f (X Y Z)
(set "Flt1" X "Flt2" Y "Flt3" Z)
(native `*GlutLib "glVertex3f" NIL "Flt1" "Flt2" "Flt3") )
(de glNormal3f (X Y Z)
(set "Flt1" X "Flt2" Y "Flt3" Z)
(native `*GlutLib "glNormal3f" NIL "Flt1" "Flt2" "Flt3") )
(de glColor3f (Red Green Blue)
(set "Flt1" Red "Flt2" Green "Flt3" Blue)
(native `*GlutLib "glColor3f" NIL "Flt1" "Flt2" "Flt3") )
(de glColor4f (Red Green Blue Alpha)
(set "Flt1" Red "Flt2" Green "Flt3" Blue "Flt4" Alpha)
(native `*GlutLib "glColor4f" NIL "Flt1" "Flt2" "Flt3" "Flt4") )
# Vertex Arrays
# Lighting
(de glShadeModel (Num)
(native `*GlutLib "glShadeModel" NIL Num) )
(de glLightiv (Light Pname Params)
(native `*GlutLib "glLightiv" NIL Light Pname
(cons NIL (16) (ivect Params)) ) )
(de glMaterialf (Face Pname Param)
(set "Flt1" Param)
(native `*GlutLib "glMaterialf" NIL Face Pname "Flt1") )
(de glMaterialfv (Face Pname Params) # Calls 'iv' internally!
(native `*GlutLib "glMaterialiv" NIL Face Pname
(cons NIL (16) (fvect Params)) ) )
(de glColorMaterial (Face Mode)
(native `*GlutLib "glColorMaterial" NIL Face Mode) )
# Raster functions
# Stenciling
# Texture mapping
# Evaluators
# Fog
# Selection and Feedback
### /usr/include/GL/glu.h ###
(de gluPerspective (Fovy Aspect ZNear ZFar)
(set "Dbl1" Fovy "Dbl2" Aspect "Dbl3" ZNear "Dbl4" ZFar)
(native `*GluLib "gluPerspective" NIL "Dbl1" "Dbl2" "Dbl3" "Dbl4") )
### /usr/include/GL/freeglut_std.h ###
# Special key codes
(def 'GLUT_KEY_F1 1)
(def 'GLUT_KEY_F2 2)
(def 'GLUT_KEY_F3 3)
(def 'GLUT_KEY_F4 4)
(def 'GLUT_KEY_F5 5)
(def 'GLUT_KEY_F6 6)
(def 'GLUT_KEY_F7 7)
(def 'GLUT_KEY_F8 8)
(def 'GLUT_KEY_F9 9)
(def 'GLUT_KEY_F10 10)
(def 'GLUT_KEY_F11 11)
(def 'GLUT_KEY_F12 12)
(def 'GLUT_KEY_LEFT 100)
(def 'GLUT_KEY_UP 101)
(def 'GLUT_KEY_RIGHT 102)
(def 'GLUT_KEY_DOWN 103)
(def 'GLUT_KEY_PAGE_UP 104)
(def 'GLUT_KEY_PAGE_DOWN 105)
(def 'GLUT_KEY_HOME 106)
(def 'GLUT_KEY_END 107)
(def 'GLUT_KEY_INSERT 108)
# Mouse state definitions
(def 'GLUT_LEFT_BUTTON 0)
(def 'GLUT_MIDDLE_BUTTON 1)
(def 'GLUT_RIGHT_BUTTON 2)
# Display mode definitions
(def 'GLUT_RGB (hex "0000"))
(def 'GLUT_RGBA (hex "0000"))
(def 'GLUT_INDEX (hex "0001"))
(def 'GLUT_SINGLE (hex "0000"))
(def 'GLUT_DOUBLE (hex "0002"))
(def 'GLUT_ACCUM (hex "0004"))
(def 'GLUT_ALPHA (hex "0008"))
(def 'GLUT_DEPTH (hex "0010"))
(def 'GLUT_STENCIL (hex "0020"))
(def 'GLUT_MULTISAMPLE (hex "0080"))
(def 'GLUT_STEREO (hex "0100"))
(def 'GLUT_LUMINANCE (hex "0200"))
### Native functions ###
# Initialization functions
(de glutInit ()
(native `*GlutLib "glutInit" NIL '(NIL (8) . 0)) )
(de glutInitWindowPosition (Width Height)
(native `*GlutLib "glutInitWindowPosition" NIL Width Height) )
(de glutInitWindowSize (Width Height)
(native `*GlutLib "glutInitWindowSize" NIL Width Height) )
(de glutInitDisplayMode (N)
(native `*GlutLib "glutInitDisplayMode" NIL N) )
# Process loop function
(de glutMainLoop ()
(native `*GlutLib "glutMainLoop") )
# Window management functions
(de glutCreateWindow (Name)
(native `*GlutLib "glutCreateWindow" NIL Name) )
# Display-connected functions
(de glutPostRedisplay ()
(native `*GlutLib "glutPostRedisplay") )
(de glutSwapBuffers ()
(native `*GlutLib "glutSwapBuffers") )
# Mouse cursor functions
# Overlay stuff
# Menu stuff
(de createMenu (Fun)
(native `*GlutLib "glutCreateMenu" NIL (lisp 'createMenu Fun)) )
(de glutAddMenuEntry (Name Val)
(native `*GlutLib "glutAddMenuEntry" NIL Name Val) )
(de glutAttachMenu (Button)
(native `*GlutLib "glutAttachMenu" NIL Button) )
# Global callback functions
(de timerFunc (Msec Fun Val)
(native `*GlutLib "glutTimerFunc" NIL Msec (lisp 'timerFunc Fun) Val) )
# Window-specific callback functions
(de keyboardFunc (Fun)
(native `*GlutLib "glutKeyboardFunc" NIL (lisp 'keyboardFunc Fun)) )
(de specialFunc (Fun)
(native `*GlutLib "glutSpecialFunc" NIL (lisp 'specialFunc Fun)) )
(de reshapeFunc (Fun)
(native `*GlutLib "glutReshapeFunc" NIL (lisp 'reshapeFunc Fun)) )
(de displayPrg Prg
(native `*GlutLib "glutDisplayFunc" NIL (lisp 'displayPrg (cons NIL Prg))) )
(de mouseFunc (Fun)
(native `*GlutLib "glutMouseFunc" NIL (lisp 'mouseFunc Fun)) )
(de motionFunc (Fun)
(native `*GlutLib "glutMotionFunc" NIL (lisp 'motionFunc Fun)) )
# State setting and retrieval functions
# Font stuff
# Geometry functions
(de glutWireCube (Size)
(set "Dbl1" Size)
(native `*GlutLib "glutWireCube" NIL "Dbl1") )
(de glutSolidCube (Size)
(set "Dbl1" Size)
(native `*GlutLib "glutSolidCube" NIL "Dbl1") )
(de glutWireSphere (Radius Slices Stacks)
(set "Dbl1" Radius)
(native `*GlutLib "glutWireSphere" NIL "Dbl1" Slices Stacks) )
(de glutSolidSphere (Radius Slices Stacks)
(set "Dbl1" Radius)
(native `*GlutLib "glutSolidSphere" NIL "Dbl1" Slices Stacks) )
# Teapot rendering functions
# Game mode functions
# Video resize functions
# Colormap functions
# Misc keyboard and joystick functions
# Misc functions
# vi:et:ts=3:sw=3
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