File: bit-logic-04.frag

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// [config]
// expect_result: pass
// glsl_version: 1.30
//
// [end config]

// Expected: PASS, glsl == 1.30
//
// Description: bit-logic ops with argument type (uvecN, uvecN)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "The operands must be of type signed or unsigned integers or integer
// vectors."

#version 130
void main() {
    // uvec2
    uvec2 v00 = uvec2(0, 1) & uvec2(0, 1);
    uvec2 v01 = uvec2(0, 1) & uvec2(0, 1);

    // uvec3
    uvec3 v02 = uvec3(0, 1, 2) | uvec3(0, 1, 2);
    uvec3 v03 = uvec3(0, 1, 2) | uvec3(0, 1, 2);

    // uvec4
    uvec4 v04 = uvec4(0, 1, 2, 3) ^ uvec4(0, 1, 2, 3);
    uvec4 v05 = uvec4(0, 1, 2, 3) ^ uvec4(0, 1, 2, 3);
}