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// [config]
// expect_result: pass
// glsl_version: 1.30
//
// [end config]
// Expected: PASS, glsl == 1.30
//
// Description: bit-shift-assign with argument type (ivecN, ivecN)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "the operands must be signed or unsigned integers or integer vectors. [...]
// In all cases, the resulting type will be the same type as the left
// operand."
#version 130
void main() {
ivec2 v2 = ivec2(0, 1);
v2 <<= v2;
v2 >>= v2;
ivec3 v3 = ivec3(0, 1, 2);
v3 <<= v3;
v3 >>= v3;
ivec4 v4 = ivec4(0, 1, 2, 3);
v4 <<= v4;
v4 >>= v4;
}
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