1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
|
// [config]
// expect_result: pass
// glsl_version: 1.20
//
// [end config]
/* PASS */
#version 120
uniform mat2 u_mat2;
uniform vec2 u_vec2;
uniform mat2x2 u_mat2x2;
uniform mat2x3 u_mat2x3;
uniform mat2x4 u_mat2x4;
uniform mat3 u_mat3;
uniform vec3 u_vec3;
uniform mat3x2 u_mat3x2;
uniform mat3x3 u_mat3x3;
uniform mat3x4 u_mat3x4;
uniform mat4 u_mat4;
uniform vec4 u_vec4;
uniform mat4x2 u_mat4x2;
uniform mat4x3 u_mat4x3;
uniform mat4x4 u_mat4x4;
void main()
{
gl_Position = gl_Vertex;
mat2 t_mat2 = mat2 (0.0);
mat2x2 t_mat2x2 = mat2x2(0.0);
mat2x3 t_mat2x3 = mat2x3(0.0);
mat2x4 t_mat2x4 = mat2x4(0.0);
mat3 t_mat3 = mat3 (0.0);
mat3x2 t_mat3x2 = mat3x2(0.0);
mat3x3 t_mat3x3 = mat3x3(0.0);
mat3x4 t_mat3x4 = mat3x4(0.0);
mat4 t_mat4 = mat4 (0.0);
mat4x2 t_mat4x2 = mat4x2(0.0);
mat4x3 t_mat4x3 = mat4x3(0.0);
mat4x4 t_mat4x4 = mat4x4(0.0);
t_mat2 = transpose(u_mat2);
t_mat2x2 = transpose(u_mat2x2);
t_mat2x3 = transpose(u_mat3x2);
t_mat2x4 = transpose(u_mat4x2);
t_mat3 = transpose(u_mat3);
t_mat3x2 = transpose(u_mat2x3);
t_mat3x3 = transpose(u_mat3x3);
t_mat3x4 = transpose(u_mat4x3);
t_mat4 = transpose(u_mat4);
t_mat4x2 = transpose(u_mat2x4);
t_mat4x3 = transpose(u_mat3x4);
t_mat4x4 = transpose(u_mat4x4);
t_mat2 = outerProduct(u_vec2, u_vec2);
t_mat2x2 = outerProduct(u_vec2, u_vec2);
t_mat2x3 = outerProduct(u_vec3, u_vec2);
t_mat2x4 = outerProduct(u_vec4, u_vec2);
t_mat3 = outerProduct(u_vec3, u_vec3);
t_mat3x2 = outerProduct(u_vec2, u_vec3);
t_mat3x3 = outerProduct(u_vec3, u_vec3);
t_mat3x4 = outerProduct(u_vec4, u_vec3);
t_mat4 = outerProduct(u_vec4, u_vec4);
t_mat4x2 = outerProduct(u_vec2, u_vec4);
t_mat4x3 = outerProduct(u_vec3, u_vec4);
t_mat4x4 = outerProduct(u_vec4, u_vec4);
t_mat2x2 = matrixCompMult(u_mat2x2, u_mat2x2);
t_mat2x3 = matrixCompMult(u_mat2x3, u_mat2x3);
t_mat2x4 = matrixCompMult(u_mat2x4, u_mat2x4);
t_mat3x2 = matrixCompMult(u_mat3x2, u_mat3x2);
t_mat3x3 = matrixCompMult(u_mat3x3, u_mat3x3);
t_mat3x4 = matrixCompMult(u_mat3x4, u_mat3x4);
t_mat4x2 = matrixCompMult(u_mat4x2, u_mat4x2);
t_mat4x3 = matrixCompMult(u_mat4x3, u_mat4x3);
t_mat4x4 = matrixCompMult(u_mat4x4, u_mat4x4);
}
|