File: const-matrix-multiply-02.frag

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// [config]
// expect_result: pass
// glsl_version: 1.20
//
// [end config]

#version 120
void main()
{
   const mat3x2 c1 = mat3x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
   const mat4x3 c2 = mat4x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0,
                            9.0, 10.0, 11.0, 12.0);
   /* Should be:
    * 22 49 76  103
    * 28 64 100 136
    */

   const mat4x2 m = c1 * c2;
}