File: invariant-03.vert

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// [config]
// expect_result: fail
// glsl_version: 1.20
//
// [end config]

/* FAIL -
 *
 * From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
 *
 *     "All uses of invariant must be at the global scope, and before any use
 *     of the variables being declared as invariant."
 */
#version 120

void main() 
{
  invariant gl_Position;

  gl_Position = gl_Vertex;
}