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// [config]
// expect_result: fail
// glsl_version: 1.20
//
// [end config]
/* FAIL -
*
* From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
*
* "Only variables output from a vertex shader can be candidates for
* invariance....All uses of invariant must be at the global scope, and
* before any use of the variables being declared as invariant."
*/
#version 120
void main()
{
invariant vec4 x;
x = gl_ModelViewMatrix * gl_Vertex;
gl_Position = x + gl_Color;
}
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