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// [config]
// expect_result: fail
// glsl_version: 1.10
//
// [end config]
/* FAIL
*
* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
*
* "Samplers cannot be treated as l-values; hence cannot be used as
* out or inout function parameters, nor can they be assigned into."
*/
struct st {
sampler2D t;
int i;
};
uniform sampler2D u[4];
uniform int ui;
varying vec2 coord;
void function(out st s)
{
s.i = ui;
}
void main()
{
st s;
function(s);
gl_FragColor = texture2D(u[s.i], coord);
}
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