File: complex-loop-analysis-bug.shader_test

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# Validate a corner case of loop analysis that causes an assertion
# failure as of Mesa commit 1903129.
#
# See https://bugs.freedesktop.org/show_bug.cgi?id=64330
[require]
GLSL >= 1.10

[vertex shader]
varying vec4 foo[1];
void main(){
  gl_Position = gl_Vertex;
  foo[0] = vec4(0.0);
}

[fragment shader]
varying vec4 foo[1];
void main()
{
  for (int i = 0; i < 1; i++)
  {
    if (foo[i > 0 ? 0 : i].x >= 0.0)
    {
      for (int j = 0; j < 4; j++)
      {
      }
    }
  }
  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0