1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
|
# Validate a corner case of loop analysis that causes an assertion
# failure as of Mesa commit 1903129.
#
# See https://bugs.freedesktop.org/show_bug.cgi?id=64330
[require]
GLSL >= 1.10
[vertex shader]
varying vec4 foo[1];
void main(){
gl_Position = gl_Vertex;
foo[0] = vec4(0.0);
}
[fragment shader]
varying vec4 foo[1];
void main()
{
for (int i = 0; i < 1; i++)
{
if (foo[i > 0 ? 0 : i].x >= 0.0)
{
for (int j = 0; j < 4; j++)
{
}
}
}
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
|