1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132
|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file createshaderprogram-bad-type.c
* Call glCreateShaderProgramEXT with various program types, verify results
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
static const char vs_text[] =
"void main() { gl_Position = gl_Vertex; }";
static const char gs_text[] =
"#extension GL_EXT_geometry_shader4: enable\n"
"#extension GL_ARB_geometry_shader4: enable\n"
"void main() {\n"
" for(int i = 0; i < gl_VerticesIn; i++) {\n"
" gl_Position = gl_PositionIn[i];\n"
" EmitVertex();\n"
" }\n"
" EndPrimitive();\n"
"}\n"
;
static const char fs_text[] =
"void main() { gl_FragColor = vec4(0.0); }";
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
GLboolean
try_CreateShaderProgram(GLenum type, const char *source, GLenum expect)
{
GLboolean pass = GL_TRUE;
GLenum err;
GLuint prog;
/* There shouldn't be any GL errors, but clear them all just to be
* sure.
*/
while (glGetError() != 0)
/* empty */ ;
/* Type is not one of the known shader types. This should generate
* the error GL_INVALID_ENUM.
*/
prog = glCreateShaderProgramEXT(type, source);
err = glGetError();
if (err != expect) {
printf("Unexpected OpenGL error state 0x%04x for "
"glCreateShaderProgramEXT called with\n"
"the %sshader target 0x%04x (expected 0x%04x).\n",
err, (expect == 0) ? "" : "invalid ", type, expect);
pass = GL_FALSE;
}
while (glGetError() != 0)
/* empty */ ;
/* Exactly one of expect or prog should be zero. If the caller expected
* an error (expect != 0), a program should not have been created. If
* the caller expected success, a program should have been created.
*/
if ((expect == 0) != (prog != 0)) {
printf("Expected that a program would %sbe created, "
"but instead one was %screated.\n",
(expect == 0) ? "not " : "",
(prog == 0) ? "not " : "");
pass = GL_FALSE;
}
return pass;
}
void
piglit_init(int argc, char **argv)
{
const GLenum expect = (piglit_is_extension_supported("GL_ARB_geometry_shader4")
|| piglit_is_extension_supported("GL_EXT_geometry_shader4")
|| piglit_is_extension_supported("GL_NV_geometry_shader4"))
? 0 : GL_INVALID_ENUM;
GLboolean pass;
piglit_require_gl_version(20);
piglit_require_extension("GL_EXT_separate_shader_objects");
pass = try_CreateShaderProgram(GL_PROXY_TEXTURE_3D, vs_text,
GL_INVALID_ENUM);
pass = try_CreateShaderProgram(GL_VERTEX_SHADER, vs_text, 0)
&& pass;
pass = try_CreateShaderProgram(GL_FRAGMENT_SHADER, fs_text, 0)
&& pass;
pass = try_CreateShaderProgram(GL_GEOMETRY_SHADER_ARB, gs_text, expect)
&& pass;
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
|