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[require]
GLSL >= 1.20
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
/* Verify that out-of-bounds access to an array does not result in any sort of
* program interruption.
*
* In this test case the array index will not be constant folded.
*/
#version 120
float array[] = float [] (1.0, 2.0, 3.0, 4.0);
uniform int idx;
void main()
{
if (array[idx] == 5.0)
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
else
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
[test]
uniform int idx -20
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0
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