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      [require]
GLSL >= 1.20
[vertex shader]
/* Verify that out-of-bounds access to an array does not result in any sort of
 * program interruption.
 *
 * In this test case the array index will not be constant folded.
 */
#version 120
float array[5];
uniform int idx;
void main()
{
   gl_FrontColor = vec4(0.0, 1.0, 0.0, array[idx]);
   gl_Position = gl_Vertex;
}
[fragment shader]
void main()
{
	gl_FragColor = gl_Color;
}
[test]
uniform int idx -2
clear color 0.0 0.0 0.0 0.0
clear
draw rect -1 -1 2 2
probe all rgb 0.0 1.0 0.0
 
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