File: glsl-array-uniform-length.shader_test

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[require]
GL >= 2.0
GLSL >= 1.20

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
#version 120
uniform float a[] = float[](0,1,2,3,4);
void main()
{
   if (a.length() == 5)
      gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
   else
      gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0