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[require]
GLSL >= 1.20
[vertex shader]
#version 120
/* Verify that the uniform arrays defined in both vertex and fragment shader
* should be handled properly.
*/
uniform float f[3] = float[3](0.1, 0.2, 0.3);
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
#version 120
uniform float f[3] = float[3](0.1, 0.2, 0.3);
vec4 color = vec4(0.5, 0.5, 0.5, 0.5);
void main()
{
gl_FragColor = color;
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.5 0.5 0.5 0.5
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