File: glsl-const-builtin-distance.shader_test

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[require]
GLSL >= 1.20

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void main()
{
    const vec2 p0 = vec2(1.2, 3.4);
    const vec2 p1 = vec2(4.9, -5.6);
    const float dist1 = distance(p0, p1);
    const float dist2 = distance(p1, p0);
    gl_FragColor = vec4(dist1 - 9.0, dist2 - 9.0, 0.0, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgb 0.73087868591526 0.73087868591526