File: glsl-const-builtin-matrixCompMult.shader_test

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[require]
GLSL >= 1.20

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void main()
{
    const mat2 m1 = mat2(1.0, 2.0, 4.0,  8.0);
    const mat2 m2 = mat2(1.0, 0.5, 0.25, 0.125);
    const mat2 m3 = matrixCompMult(m1, m2);
    if (m3 == mat2(1.0, 1.0, 1.0, 1.0))
        gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
    else
        gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgb 0 1 0