File: glsl-const-initializer-02.shader_test

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[require]
GLSL >= 1.20

[fragment shader]
#version 120
uniform float a;
uniform float b;
void main(void)
{
	float f[4] = float[](0.5, 0.5, 0.5, 0.5);
	f[0] = f[0] + a;
	f[0] = f[0] - b;
	gl_FragColor = vec4(f[0], f[1], f[2], f[3]);
}

[test]
uniform float a 0.3
uniform float b 0.3
draw rect -1 -1 2 2
probe all rgba 0.5 0.5 0.5 0.5