File: glsl-copy-propagation-self-2.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
uniform vec4 arg0;
uniform float arg1;

void main() {
	vec4 R0;

	R0.xyzw = arg0 + arg1;
	R0.xyzw = R0.wwwx;
	gl_FragColor.xyzw = clamp(R0.xyzw, 0.0, 1.0);
}

[test]
uniform vec4 arg0 0.0 0.0 0.0 0.5
uniform float arg1 0.0
draw rect -1 -1 2 2
probe all rgba 0.5 0.5 0.5 0.0