File: glsl-fs-any.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
uniform vec2 args;

void main()
{
	bvec2 argsb = bvec2(args);

	bvec2 v_true = bvec2(argsb.xx);
	bvec2 v_some = bvec2(argsb.xy);
	bvec2 v_none = bvec2(argsb.yy);
	bool true1 = any(v_true);
	bool true2 = any(v_some);
	bool false1 = any(v_none);
	gl_FragColor = vec4(float(true1), float(true2), float(false1), 0.0);
}

[test]
uniform vec2 args 1.0 0.0
draw rect -1 -1 2 2
probe all rgba 1.0 1.0 0.0 0.0