File: glsl-fs-dot-vec2-2.shader_test

package info (click to toggle)
piglit 0~git20150829-59d7066-1%2Bdeb9u1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 39,280 kB
  • sloc: ansic: 191,513; xml: 43,580; cpp: 29,351; python: 18,307; lisp: 8,347; sh: 507; makefile: 17; pascal: 5
file content (25 lines) | stat: -rw-r--r-- 403 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
uniform vec2 arg0;
uniform vec2 arg1;
void main()
{
	/* i965 missed that DP2 produced a scalar result like DP3 and
	 * DP4, producing an assert.
	 */
	gl_FragColor = vec4(dot(arg0, arg1));
}

[test]
uniform vec2 arg0 0.5 0.5
uniform vec2 arg1 0.5 0.5
draw rect -1 -1 2 2
probe all rgba 0.5 0.5 0.5 0.5