File: glsl-fs-if-nested-loop.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
varying vec4 color;
varying float x;
varying float y;

void main()
{
	gl_Position = gl_Vertex;
	x = gl_Vertex.x;
	y = gl_Vertex.y;
}

[fragment shader]
varying float x;
varying float y;

void main()
{
	if (x < 0.0) {
		gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
		/* left */
		for (float f = -2.0; f < x; f++) {
			if (f != y + 5.0) /* always */
				break;
			gl_FragColor += vec4(1.0, 0.0, 0.0, 0.0);
		}
	} else {
		/* right */
		gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
	}
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0