File: glsl-fs-ivec4-mat3.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
void main()
{
	mat3 matrix3 = mat3(1, 2, 3, 4, 5, 6, 7, 8, 9);

	gl_FragColor = vec4(ivec4(matrix3)) / 10.0;
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.1 0.2 0.3 0.4