File: glsl-fs-loop-redundant-condition.shader_test

package info (click to toggle)
piglit 0~git20150829-59d7066-1%2Bdeb9u1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 39,280 kB
  • sloc: ansic: 191,513; xml: 43,580; cpp: 29,351; python: 18,307; lisp: 8,347; sh: 507; makefile: 17; pascal: 5
file content (35 lines) | stat: -rw-r--r-- 561 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
# This test reproduces Mesa bug 34370.
[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void main()
{
	int a, i;
	for (i=0; i<5 && i<4; i++)
	{
		a = i;
	}
	if (a==3)
		gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
	else if (a==0)
		gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
	else if (a==4)
		gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
	else
		gl_FragColor = vec4(0.5, 0.5, 1.5, 1.0);
}


[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0