File: glsl-fs-loop-two-counter-02.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void main()
{
  int j = 0;
  float g = 0.0;

  for (int i = 0; i < 10; i++) {
    g += 0.2;
    j++;

    if (j > 2)
      break;
  }

  gl_FragColor = (j != 3) ? vec4(1.0, 0.0, 0.0, 0.0) : vec4(0.0, g, 0.0, 0.0);
}

[test]
clear color 0.3 0.3 0.3 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 0.6 0.0