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[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
/* Verify that a zero-iteration loop is not executed. See also
* bugzilla #23743.
*/
#define COUNT 0
void main()
{
gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
for (int i = 0; i < COUNT; i++)
gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
}
[test]
clear color 0.3 0.3 0.3 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0
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