File: glsl-fs-max.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
uniform vec4 arg0;
uniform vec4 arg1;
void main()
{
	gl_FragColor = max(arg0, arg1) + vec4(0.0, 0.0, 1.0, 0.5);
}

[test]
uniform vec4 arg0 0.5 0.0 -1.0 0.0
uniform vec4 arg1 0.0 0.5 -0.5 -1.0
draw rect -1 -1 2 2
probe rgba 1 1 0.5 0.5 0.5 0.5