File: glsl-fs-mix-constant.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void main()
{
	gl_FragColor = mix(vec4(1.0, 0.0, 2.0, 0.0),
			   vec4(0.0, 1.0, 0.0, 2.0),
			   vec4(0.5, 0.5, 0.75, 0.25));
}

[test]
clear color 0.0 1.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgba 15 15 0.5 0.5 0.5 0.5