1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
|
[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
uniform int i;
void main()
{
gl_FragColor = vec4(gl_NormalMatrix[i], 0.0);
}
[test]
clear color 0.5 0.5 0.5 0.5
clear
uniform int i 0
draw rect -1 -1 0.5 2
uniform int i 1
draw rect -0.5 -1 0.5 2
uniform int i 2
draw rect 0 -1 0.5 2
relative probe rgba (0.125, 0.5) (1.0, 0.0, 0.0, 0.0)
relative probe rgba (0.375, 0.5) (0.0, 1.0, 0.0, 0.0)
relative probe rgba (0.625, 0.5) (0.0, 0.0, 1.0, 0.0)
|