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sources / piglit / 0~git20150829-59d7066-1%2Bdeb9u1 / tests / shaders / glsl-fs-pointcoord.frag
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#version 120 uniform sampler2D tex; void main() { gl_FragColor = vec4(gl_PointCoord.xy * 1.1 - 0.05, 0, 0); }