File: glsl-fs-post-increment-01.shader_test

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[require]
# Once gl_Vertex is changed to piglit_vertex, this test will work with
# GLSL ES 1.00 as well.
GLSL >= 1.10

[vertex shader]
#ifdef GL_ES
precision mediump float;
#endif

void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
#ifdef GL_ES
precision mediump float;
#endif

void a()
{
	gl_FragColor.y = 0.5;
}

void main()
{
	gl_FragColor.xzy = vec3(0.0);
	a();
	gl_FragColor.x = gl_FragColor.y++;
}

[test]
clear color 0.5 0.5 0.5 0.5
clear
draw rect -1 -1 2 2
probe rgb 15 15 0.5 1.0 0.0