File: glsl-fs-texture-uniforms-share-same-unit.shader_test

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[require]
GLSL >= 1.10

[vertex shader passthrough]

[fragment shader]

uniform sampler2D tex0;
uniform sampler2D tex1;

void main()
{
	// 2 samples using same unit but different uniform
	vec4 a = texture2D(tex0, vec2(0.0, 0.0));
	vec4 b = texture2D(tex1, vec2(0.0, 0.5));
	gl_FragColor = mix(a, b, 0.5);
}

[test]
uniform int tex0 0
uniform int tex1 0
texture rgbw 0 (8, 8)
draw rect -1 -1 2 2
relative probe rgb (0.25, 0.25) (0.5, 0.0, 0.5)