File: glsl-fs-uniform-bool-2.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
uniform bool testBool;
void main()
{
	gl_FragColor = testBool ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
uniform int testBool 1
draw rect -1 -1 2 2
probe rgb 1 1 0.0 1.0 0.0