File: glsl-fs-vec4-indexing-1.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
void main()
{
	vec4 color;

	color[0] = 0.0;
	color[1] = 1.0;
	color[2] = 0.0;
	color[3] = 0.0;

	gl_FragColor = color;
}

[test]
draw rect -1 -1 2 2
probe rgb 1 1 0.0 1.0 0.0