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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/** @file glsl-getactiveuniform-count.c
*
* Tests that glGetActiveUniform's maximum index is correctly reflected in
* GL_ACTIVE_UNIFORMS.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
static GLint prog;
enum piglit_result
piglit_display(void)
{
/* unreached */
return PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
GLboolean pass = GL_TRUE;
GLint vs, fs, num;
GLint expect;
if (argc < 3) {
printf("Usage: %s <vertex shader file> "
"<expected uniform count>\n", argv[0]);
piglit_report_result(PIGLIT_FAIL);
}
expect = (int) strtol(argv[2], NULL, 0);
piglit_require_GLSL();
vs = piglit_compile_shader(GL_VERTEX_SHADER, argv[1]);
fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
"shaders/glsl-color.frag");
prog = piglit_link_simple_program(vs, fs);
glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, &num);
if (num != expect) {
printf("Unexpected active uniform count "
"(saw %d, expected %d)\n", num, expect);
pass = GL_FALSE;
}
if (pass)
piglit_report_result(PIGLIT_PASS);
else
piglit_report_result(PIGLIT_FAIL);
}
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