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      [require]
GLSL >= 1.20
[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
#version 120
void foo(float x, float y)
{
	gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
void foo(float x, int y)
{
	gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
}
void foo(int x, int y)
{
	gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
void main()
{
	foo(5, 6);
}
[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0
 
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