File: glsl-inout-struct-01.shader_test

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/* Test struct inout parameter.
 *
 * Note: This test implicitly relies on correct behavior of struct
 * constructors.
 */

[require]
GLSL >= 1.10


[vertex shader]
void main()
{
	gl_Position = ftransform();
}

[fragment shader]
struct s {
	float f;
};
void myfunc(inout s s1)
{
	s1.f = s1.f + 0.1;
}
void main()
{
	s s1 = s(0.9);
	myfunc(s1);
	gl_FragColor = vec4(0.0, s1.f, 0.0, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0