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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file glsl-link-initializer-03.c
* Test linking a single shader into two programs.
*
* Each of the 3 shaders involved in this test have a global variable called
* \c global_variable. Two of the shaders have (differing) initializers for
* this variable, and the other lacks an initalizer. The test verifies that
* the shader lacking an initializer can successfully be linked with each of
* the shaders that have initalizers.
*
* \author Ian Romanick
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
void piglit_init(int argc, char **argv)
{
GLint vert[3];
GLint prog_a;
GLint prog_b;
GLint prog_c;
GLint prog_d;
piglit_require_gl_version(20);
vert[0] =
piglit_compile_shader(GL_VERTEX_SHADER,
"shaders/glsl-link-initializer-01a.vert");
vert[1] =
piglit_compile_shader(GL_VERTEX_SHADER,
"shaders/glsl-link-initializer-01b.vert");
vert[2] =
piglit_compile_shader(GL_VERTEX_SHADER,
"shaders/glsl-link-initializer-01c.vert");
prog_a = piglit_link_simple_program(vert[0], vert[1]);
prog_b = piglit_link_simple_program(vert[1], vert[0]);
prog_c = piglit_link_simple_program(vert[0], vert[2]);
prog_d = piglit_link_simple_program(vert[2], vert[0]);
/* piglit_link_simple_program() returns 0 on link failure. So
* verify that there was no link failure by simply checking
* that two programs were returned.
*/
piglit_report_result((prog_a && prog_b && prog_c && prog_d)
? PIGLIT_PASS : PIGLIT_FAIL);
}
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