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[require]
GLSL >= 1.20
[vertex shader]
#version 120
bool TestFunction(void)
{
mat2x4 m2 = mat2x4(1,2, int(3),4,5,6,7,8);
if (m2 != mat2x4(1.0,2.0,3.0,4.0, 5.0,6.0,7.0,8.0))
return false;
return true;
}
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
if (TestFunction())
gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
else
gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
}
[fragment shader]
void main()
{
gl_FragColor = gl_Color;
}
[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0
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