File: glsl-mat-from-int-ctor-02.shader_test

package info (click to toggle)
piglit 0~git20150829-59d7066-1%2Bdeb9u1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 39,280 kB
  • sloc: ansic: 191,513; xml: 43,580; cpp: 29,351; python: 18,307; lisp: 8,347; sh: 507; makefile: 17; pascal: 5
file content (29 lines) | stat: -rw-r--r-- 558 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
[require]
GLSL >= 1.10

[vertex shader]
void main()
{
   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;

   mat3 m2 = mat3(vec3(3), vec3(3), vec3(3));
   mat3 m3 = mat3(ivec3(12-15), ivec3((m2[0][2]>3.0) ? 2 : 1), ivec3(10/3));

   if (m3 == mat3(vec3(-3.0), 1.0,1.0,1.0, vec3(3.0)))
      gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
   else
      gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
}

[fragment shader]
void main()
{
	gl_FragColor = gl_Color;
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0